public override void Enter() { if (_stayTime > 0) { _enemy.PlayAnimation(GetID); } }
public override void Enter() { if (_enemy.Attackable) { _enemy.PlayAnimation(GetID); _currentTime = 0; _animationLength = _enemy.GetAnimationLength(); } else { _enemy.SetState("AttackIdle"); } }
public override void Enter() { _target = _enemy._wayPoints[_enemy.PointIndex]; _enemy.PlayAnimation(GetID); }
public override void Enter() { _target = _enemy.GetPlayer.transform; _enemy.PlayAnimation("Move"); }
public override void Enter() { _enemy.PlayAnimation(GetID); }