void OnEnable() { // Connect to target machine source = NeuronConnection.Connect(address, port, commandServerPort, socketType); // Get first actor from source actor = source.AcquireActor(0); }
private void Start() { if (Connect) { _instance = NeuronConnection.Connect(IpAddress, Port, -1, NeuronConnection.SocketType.TCP); } }
void OnEnable() { _source = NeuronConnection.Connect(_address, _port, _socketType); if (_source != null) { _actor = _source.AcquireActor(_actorID); } }
public bool Connect(string address, int port, int commandServerPort, NeuronConnection.SocketType socketType) { NeuronSource source = NeuronConnection.Connect(address, port, commandServerPort, socketType); if (source != null) { source.RegisterResumeActorCallback(OnResumeActor); source.RegisterSuspendActorCallback(OnSuspendActor); sources.Add(source); } return(true); }