//private UnloadTestObj testObj; public override void AfterSceneLoad() { UnloadTestObj testObj = (UnloadTestObj)GameObject.Instantiate(typeof(UnloadTestObj), Vector2.Zero, 0f, Vector2.One); testObj.Transform.Position = new Vector2(400, 400); NetworkTestMenu menu = new NetworkTestMenu(); }
public override void AfterSceneLoad() { NetworkTestMenu menu = new NetworkTestMenu(); }