private void OnDestroy() { if (server != null) { server.Stop(); } }
void StopServer() { if (server != null) { server.Stop(); server = null; } }
public void StopServer() { if (!isStarted) { return; } startedMutex.WaitOne(); isStarted = false; server.Stop(); discovery.DoStop(); server = null; HeadsetId = null; TabletId = null; startedMutex.ReleaseMutex(); }
private void OnDestroy() { _server.Stop(); }
public void Stop() { webGLServer.DisconnectAllConnections(); webGLServer.Stop(); _active = false; }