Example #1
0
    //--------------------------------------------------------------------------
    //          初期化処理
    //--------------------------------------------------------------------------
    void Start()
    {
        bCountDownFlug = false;     // カウントダウンフラグfalse
        fTimeCounter   = 0.0f;      // フレームカウンタ初期化

        if (SceneManager.GetActiveScene().name == "Offline")
        {
            missionManager = manager.GetComponent <MissionManagerScript>();
        }
        else
        {
            netMissionManager = manager.GetComponent <NetworkMissionManager>();
        }
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        SyncbPullListAdd      = false;
        SyncbRunTimeTransport = false;

        foreach (Transform child in transform)
        {
            //child is your child transform
            if (child.name == "Rope")
            {
                Rope = child.gameObject;
                break;
            }
        }
        foreach (Transform child in transform)
        {
            //child is your child transform
            if (child.name == "RopeConnectionPoint")
            {
                RopeConnectionPoint = child.gameObject;
                break;
            }
        }
        foreach (Transform child in transform)
        {
            //child is your child transform
            if (child.name == "rope_Frame")
            {
                ropeFrame = child.gameObject.GetComponent <rope_FrameScript>().GetFreamMesh();
                break;
            }
        }

        //腰のパーツをロープに渡しておく。
        Rope.GetComponent <RopeConnect>().SetWaist(RopeConnectionPoint);

        //MissionManagerの取得
        missionManager = GameObject.Find("NetworkMissionManager").GetComponent <NetworkMissionManager>();

        audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager> ();
    }
Example #3
0
    NetworkMissionManager missionManager; //ミッションマネージャ

    // Use this for initialization
    void Start()
    {
        SyncbGoal = false;

        //__________デバッグ用にキネマティック解除
        GetComponent <Rigidbody>().isKinematic = false;

        //スポーンしたオブジェクトをMissionObject階層へ移動させる。
        GameObject parent = GameObject.Find("NetworkMissionManager/NetworkTransportation/MissionObject");

        transform.parent = parent.transform;

        if (transportNum < 1)
        {
            transportNum = 1;
        }

        if (isServer)
        {
            ServerStart();
        }

        //NetConnectorの取得
        GameObject netcon = GameObject.Find("NetConnector");

        if (null != netcon)
        {
            netConnector = netcon.GetComponent <NetConnector> ();
        }

        //MissionManagerの取得
        GameObject manager = GameObject.Find("NetworkMissionManager");

        if (null != manager)
        {
            missionManager = manager.GetComponent <NetworkMissionManager> ();
        }
    }