private void OnAllOptions() { Network.Options options = Network.GetOptions(); object[] args = new object[] { options.ID }; Log.LoadingScreen.Print("Gameplay.OnAllOptions() - id={0}", args); GameState.Get().OnAllOptions(options); }
public bool HasNoMorePlays() { Network.Options optionsPacket = GameState.Get().GetOptionsPacket(); if (optionsPacket == null) { return(false); } if (optionsPacket.List == null) { return(false); } if (optionsPacket.List.Count > 1) { return(false); } return(true); }
public void OnAllOptions(Network.Options options) { object[] objArray1 = new object[] { options }; base.method_8("OnAllOptions", objArray1); }
public void UpdateOptionHighlights(Network.Options options) { Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class }; object[] objArray1 = new object[] { options }; base.method_9("UpdateOptionHighlights", enumArray1, objArray1); }