private void OnAllOptions()
 {
     Network.Options options = Network.GetOptions();
     object[]        args    = new object[] { options.ID };
     Log.LoadingScreen.Print("Gameplay.OnAllOptions() - id={0}", args);
     GameState.Get().OnAllOptions(options);
 }
 public bool HasNoMorePlays()
 {
     Network.Options optionsPacket = GameState.Get().GetOptionsPacket();
     if (optionsPacket == null)
     {
         return(false);
     }
     if (optionsPacket.List == null)
     {
         return(false);
     }
     if (optionsPacket.List.Count > 1)
     {
         return(false);
     }
     return(true);
 }
Beispiel #3
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 public void OnAllOptions(Network.Options options)
 {
     object[] objArray1 = new object[] { options };
     base.method_8("OnAllOptions", objArray1);
 }
Beispiel #4
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 public void UpdateOptionHighlights(Network.Options options)
 {
     Class272.Enum20[] enumArray1 = new Class272.Enum20[] { Class272.Enum20.Class };
     object[]          objArray1  = new object[] { options };
     base.method_9("UpdateOptionHighlights", enumArray1, objArray1);
 }