using NetMessage; // create a client object NetMessageClient client = new NetMessageClient("serverip", 8000); // connect to the server client.Connect(); // send a message client.Send("Hello server!"); // disconnect from the server client.Disconnect();
using NetMessage; // create a server object NetMessageServer server = new NetMessageServer(8000); // start the server server.Start(); // wait for a client to connect NetMessageClient client = server.Accept(); // receive a message from the client string message = client.Receive(); // print the message Console.WriteLine(message); // disconnect from the client client.Disconnect(); // stop the server server.Stop();In conclusion, NetMessage is a useful package library in C# for networking applications that require sending and receiving messages between clients and servers.