/// <summary> /// Notifies all members of a server that it has been updated /// </summary> /// <param name="server"></param> public void OnServerUpdated(DbServer server) { RPCPayloadServerUpdated payload = new RPCPayloadServerUpdated(NetGuild.GetGuild(server)); RPCMessageTool.SendRPCMsgToServer(conn, RPC.RPCOpcode.SERVER_UPDATED, payload, server._id); }
public RPCPayloadServerUpdated(NetGuild guild) { this.guild = guild; }