/// <summary>
        /// Notifies all members of a server that it has been updated
        /// </summary>
        /// <param name="server"></param>
        public void OnServerUpdated(DbServer server)
        {
            RPCPayloadServerUpdated payload = new RPCPayloadServerUpdated(NetGuild.GetGuild(server));

            RPCMessageTool.SendRPCMsgToServer(conn, RPC.RPCOpcode.SERVER_UPDATED, payload, server._id);
        }
 public RPCPayloadServerUpdated(NetGuild guild)
 {
     this.guild = guild;
 }