Example #1
0
    public void Init()
    {
        Box = new BoundingBox(Vector3.down, 50, 10, 50); //Todo: Make this take values from MapGenerator

        HazardSystem.Init(this);
        NpcSystem.Init(this);
        RoadSystem.Init(this);
        NavigationSystem.Init(this);

        float[][] finalGrid = new float[Box.ScaleX][];
        for (int i = 0;
             i < Box.ScaleX;
             i++)
        {
            finalGrid[i] = new float[Box.ScaleZ];
        }

        finalGrid = GetMap(MapType.Navigation).Multiply(GetMap(MapType.Hazard).Grid);
        _drawMaps.Add(finalGrid);
        _drawPos.Add(GetMap(MapType.Navigation).GridPosition);
    }