Example #1
0
    void Start()
    {
        // Get map points
        for (int i = 0; i < nav_map_points_parent.transform.childCount; i++)
        {
            GameObject current_point_go = nav_map_points_parent.transform.GetChild(i).gameObject;

            NavigationPoint np = current_point_go.GetComponent <NavigationPoint>();
            np.nav_map = this;

            List <GameObject> nb = np.GetNeighbours();

            for (int y = 0; y < nb.Count; y++)
            {
                NavigationPoint npn = nb[y].GetComponent <NavigationPoint>();

                if (!npn.IsNeighbour(current_point_go))
                {
                    npn.AddBeighbour(current_point_go);
                }
            }

            points.Add(current_point_go);
        }

        grid = TransformMapToGrid(GetPoints(), size_x, size_y);
    }
Example #2
0
    public List <GameObject> GetPointsFromExpansion(int iterations, GameObject starting_point)
    {
        int iterations_count = 0;

        List <GameObject> memory_points = new List <GameObject>();

        if (IsPoint(starting_point))
        {
            List <GameObject> frontier = new List <GameObject>();

            frontier.Add(starting_point);

            while (frontier.Count != 0)
            {
                memory_points.Add(frontier[0]);

                NavigationPoint   np    = frontier[0].GetComponent <NavigationPoint>();
                List <GameObject> neigh = np.GetNeighbours();

                if (iterations_count < iterations)
                {
                    iterations_count++;

                    for (int y = 0; y < neigh.Count; y++)
                    {
                        bool exists = false;
                        for (int z = 0; z < memory_points.Count; z++)
                        {
                            if (memory_points[z] == neigh[y])
                            {
                                exists = true;
                                break;
                            }
                        }

                        if (!exists)
                        {
                            frontier.Add(neigh[y]);
                        }
                    }
                }

                frontier.RemoveAt(0);
            }
        }

        return(memory_points);
    }
Example #3
0
    public List <Vector3> GetPath(GameObject starting_point, GameObject ending_point)
    {
        List <Vector3> ret = new List <Vector3>();

        if (IsPoint(starting_point) && IsPoint(ending_point))
        {
            // Expand --------- (BFS)

            List <PPoint> frontier      = new List <PPoint>();
            List <PPoint> memory_points = new List <PPoint>();

            PPoint point = new PPoint();
            point.point = starting_point;
            frontier.Add(point);

            while (frontier.Count > 0)
            {
                memory_points.Add(frontier[0]);

                if (frontier[0].point == ending_point)
                {
                    break;
                }

                NavigationPoint np = frontier[0].point.GetComponent <NavigationPoint>();

                List <GameObject> neigh = np.GetNeighbours();

                for (int i = 0; i < neigh.Count; i++)
                {
                    PPoint npoint = new PPoint();
                    npoint.parent = frontier[0].point;
                    npoint.point  = neigh[i];

                    bool exists = false;
                    for (int y = 0; y < memory_points.Count; y++)
                    {
                        if (memory_points[y].point == npoint.point)
                        {
                            exists = true;
                            break;
                        }
                    }

                    if (!exists)
                    {
                        frontier.Add(npoint);
                    }
                }

                frontier.RemoveAt(0);
            }

            // ----------------

            // Backtrack ------

            PPoint curr_point = memory_points[memory_points.Count - 1];

            while (memory_points.Count > 0)
            {
                ret.Add(curr_point.point.transform.position);

                if (curr_point.point == starting_point)
                {
                    Debug.Log("Pathfinding finished correctly");
                    break;
                }

                memory_points.RemoveAt(memory_points.Count - 1);

                for (int i = 0; i < memory_points.Count; i++)
                {
                    if (memory_points[i].point == curr_point.parent)
                    {
                        curr_point = memory_points[i];
                        break;
                    }
                }
            }

            // ----------------
        }

        return(ret);
    }