Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            IsMouseVisible = true;
            levelGenerator = new LevelGenerator();
            levelGenerator.Initialize(graphics.GraphicsDevice);
            Map    = levelGenerator.CreateMap1();
            navbar = new Navbar();
            navbar.Initialize(graphics.GraphicsDevice);
            economy               = new Economy(Map);
            TimerRemaining        = TimerDelay;
            NotificationDisplayer = new Notification(graphics.GraphicsDevice);

            base.Initialize();
        }