/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here IsMouseVisible = true; levelGenerator = new LevelGenerator(); levelGenerator.Initialize(graphics.GraphicsDevice); Map = levelGenerator.CreateMap1(); navbar = new Navbar(); navbar.Initialize(graphics.GraphicsDevice); economy = new Economy(Map); TimerRemaining = TimerDelay; NotificationDisplayer = new Notification(graphics.GraphicsDevice); base.Initialize(); }