private void RefreshNode() { NavMesh procheNod = NavWesh.CheckProche(0.0f, 1.0f, Player.LocalPlayer.Location); foreach (Node n in procheNod.Nodes) { if (LastMesh != n.id) { NavWesh.AddWay(LastMesh, n.id); LastMesh = n.id; } } NavMesh liste = NavWesh.CheckProche(0.0f, 5.0f, Player.LocalPlayer.Location); if (liste.count == 0) { NavWesh.addNode(Player.LocalPlayer.Location, liste); NavWesh.AddWay(LastMesh, NavWesh.count - 1); LastMesh = NavWesh.count - 1; } }