Example #1
0
        /// <summary>
        /// Gets the language code for the specified index, or null if the language is undefined.
        /// </summary>
        /// <returns>The number of tracks.</returns>
        /// <remarks>
        ///     <para>The <see cref="Player"/> that owns this instance must be in the <see cref="PlayerState.Ready"/>,
        ///     <see cref="PlayerState.Playing"/>, or <see cref="PlayerState.Paused"/> state.</para>
        ///     <para>The language codes are defined in ISO 639-1.</para>
        /// </remarks>
        /// <exception cref="ObjectDisposedException">The <see cref="Player"/> that this instance belongs to has been disposed of.</exception>
        /// <exception cref="InvalidOperationException">The <see cref="Player"/> that this instance belongs to is not in the valid state.</exception>
        /// <exception cref="ArgumentOutOfRangeException">
        ///     <paramref name="index"/> is less than zero.<br/>
        ///     -or-<br/>
        ///     <paramref name="index"/> is equal to or greater than <see cref="GetCount()"/>.
        /// </exception>
        /// <since_tizen> 3 </since_tizen>
        public string GetLanguageCode(int index)
        {
            _owner.ValidatePlayerState(PlayerState.Ready, PlayerState.Playing, PlayerState.Paused);

            if (index < 0 || GetCount() <= index)
            {
                throw new ArgumentOutOfRangeException(nameof(index), index,
                                                      $"Valid index range is 0 <= x < {nameof(GetCount)}(), but got { index }.");
            }

            IntPtr code = IntPtr.Zero;

            try
            {
                NativePlayer.GetTrackLanguageCode(_owner.Handle, _streamType, index, out code).
                ThrowIfFailed(_owner, "Failed to get the selected language of the player");

                string result = Marshal.PtrToStringAnsi(code);

                if (result == "und")
                {
                    Log.Error(PlayerLog.Tag, "not defined code");
                    return(null);
                }
                Log.Info(PlayerLog.Tag, "get language code : " + result);
                return(result);
            }
            finally
            {
                LibcSupport.Free(code);
            }
        }