public static void PayCavalry(Nation player) { player.AddMilitaryPOP(); player.removeUrbanPOP(0.2f); player.AddMilitaryPOP(); player.UseAP(1); player.consumeGoods(MyEnum.Goods.arms, 1.0f); player.consumeResource(MyEnum.Resources.meat, 1.0f); player.addArmyProducing(MyEnum.ArmyUnits.cavalry); }
public static void PayArtillery(Nation player) { player.AddMilitaryPOP(); player.removeUrbanPOP(0.2f); player.AddMilitaryPOP(); player.UseAP(1); player.consumeGoods(MyEnum.Goods.arms, 2); player.addArmyProducing(MyEnum.ArmyUnits.artillery); }
public static void PayTank(Nation player) { player.AddMilitaryPOP(); player.removeUrbanPOP(0.2f); player.UseAP(1); player.consumeGoods(MyEnum.Goods.tank, 1); player.addArmyProducing(MyEnum.ArmyUnits.tank); }
public static void PayInfantry(Nation player) { // player.removeUrbanPOP(); player.AddMilitaryPOP(); player.removeUrbanPOP(0.2f); player.UseAP(1); player.consumeGoods(MyEnum.Goods.arms, 1.0f); player.addArmyProducing(MyEnum.ArmyUnits.infantry); }
public static void PayIronClad(Nation player) { player.AddMilitaryPOP(); player.removeUrbanPOP(0.1f); player.UseAP(1); player.consumeGoods(MyEnum.Goods.arms, 1); player.consumeGoods(MyEnum.Goods.steel, 1); player.consumeGoods(MyEnum.Goods.parts, 1); player.UseAP(1); player.addNavyProducing(MyEnum.NavyUnits.ironclad); }
public static void PayFrigate(Nation player) { player.AddMilitaryPOP(); player.removeUrbanPOP(0.1f); player.UseAP(1); player.consumeGoods(MyEnum.Goods.arms, 1); player.consumeGoods(MyEnum.Goods.lumber, 1); player.consumeGoods(MyEnum.Goods.fabric, 1); player.UseAP(1); player.addNavyProducing(MyEnum.NavyUnits.frigates); }
public static void PayDreadnought(Nation player) { player.AddMilitaryPOP(); player.removeUrbanPOP(0.2f); player.UseAP(1); player.consumeGoods(MyEnum.Goods.arms, 3); player.consumeGoods(MyEnum.Goods.steel, 3); player.consumeGoods(MyEnum.Goods.parts, 1); player.consumeGoods(MyEnum.Goods.gear, 1); player.UseAP(2); player.addNavyProducing(MyEnum.NavyUnits.dreadnought); }