private static void collectColonialPoints(Nation player) { int navyScore = State.history.CalculateNavyScore(player); int colonoalLevel = player.getColonialLevel(); int temp = navyScore + (colonoalLevel * 2); int points = temp / 7; player.AddColonialPoints(points); }
public static void payForColonialists(Nation player) { MyEnum.Era era = State.GerEra(); player.consumeGoods(MyEnum.Goods.clothing, 1); player.consumeGoods(MyEnum.Goods.furniture, 1); player.AddColonialPoints(2); player.increaseColonialLevel(); player.UseAP(1); if (era != MyEnum.Era.Early) { player.consumeGoods(MyEnum.Goods.paper, 1); player.AddColonialPoints(2); } if (era == MyEnum.Era.Late) { player.consumeResource(MyEnum.Resources.spice, 1); player.AddColonialPoints(2); } }