void Start() { NPCwm = gameObject.transform.parent.GetComponent <NPCWindowManager>(); putOnFlg = false; state = STATUS.NONE; GameObject obj = transform.GetChild(0).gameObject; image = GetComponent <Image>(); trans = image.rectTransform; DEFALUTSIZE = trans.sizeDelta; MAXSIZE = DEFALUTSIZE * 1.1f; childImage = obj.GetComponent <Image>(); childTrans = childImage.rectTransform; childTrans.localScale = Vector3.zero; Counter = 0.0f; prefabObj = NPCwm.obj; }
void Start() { NPCwm = gameObject.transform.parent.GetComponent<NPCWindowManager>(); putOnFlg = false; state = STATUS.NONE; GameObject obj = transform.GetChild(0).gameObject; image = GetComponent<Image>(); trans = image.rectTransform; DEFALUTSIZE = trans.sizeDelta; MAXSIZE = DEFALUTSIZE * 1.1f; childImage = obj.GetComponent<Image>(); childTrans = childImage.rectTransform; childTrans.localScale = Vector3.zero; Counter = 0.0f; prefabObj = NPCwm.obj; }