protected void changeNodeType() { NodeType++; if (NodeType > NODE_T.COLLECTABLE) { NodeType = 0; } mVisual.Change(NodeType); }
public static string NODE_T_ToString(NODE_T node) { switch (node) { case NODE_T.NOTE: return("Note"); case NODE_T.REPO: return("Repo"); case NODE_T.STORE: return("Store"); default: return(string.Empty); } }
public void Change(NODE_T type) { switch (type) { case NODE_T.COLLECTABLE: { ChangeState(STATE_T.collectable); break; } case NODE_T.SIMPLE: { ChangeState(STATE_T.simple); break; } } }