void Update() { matchingClient.Update(); count++; if (count % 60 == 0) { client.WriteData("ほげ"); } if (count > 600) { client.DisConnect(); } }
public void SendData(HostReceiveSignalData data) { myTcpClient.WriteData(JsonConvert.SerializeObject(data)); }
public GameSignalingHost(MyTcpClient myTcpClient, StageKind stageKind) { this.myTcpClient = myTcpClient; myTcpClient.WriteData("stage_kind:" + (int)stageKind); }