public void TearDown() { myShield = null; myHealth = null; myEnergy = null; myOwnBot = null; myEnemyOne = null; myBattleField = null; enemiesCollection = null; sut = null; }
public void SetUp() { sut = new MySuperHero(); myShield = CreateAndSetupShield(); SetShieldPercentageAndActualShieldPoints(100); myHealth = CreateAndSetupHealth(); myEnergy = CreateAndSetupEnergy(); myOwnBot = CreateAndSetupOwnBot(OwnBotInitialPositionX, OwnBotInitialPositionY); myEnemyOne = CreateAndSetupEnemy(EnemyOneInitialPositionX, EnemyOneInitialPositionY); SetDistanceToEnemy(myEnemyOne); myBattleField = new Mock <IBattlefieldView>().Object; enemiesCollection = new List <IEnemy> { myEnemyOne }; }