void Update() { if (Input.GetKeyDown(punchButton)) { input.SetCoup(MyInput.Coup.PUNCH); } else if (Input.GetKeyDown(kickButton)) { input.SetCoup(MyInput.Coup.KICK); } else if (Input.GetKeyDown(uppercutButton)) { input.SetCoup(MyInput.Coup.UPPERCUT); } else if (Input.GetKeyDown(protectButton)) { input.SetCoup(MyInput.Coup.PROTECT); } if (Input.GetKeyDown(leftButton)) { input.SetDeplacement(MyInput.Deplacement.LEFT); } else if (Input.GetKeyDown(rightButton)) { input.SetDeplacement(MyInput.Deplacement.RIGHT); } }