void Update() { if (justSwitched) { justSwitched = false; return; } if (Input.GetButtonDown("Fire1")) { currentInput.Handle("Fire1"); } if (Input.GetButtonDown("Fire2")) { currentInput.Handle("Fire2"); } if (Input.GetButtonDown("Fire3")) { currentInput.Handle("Fire3"); } if (Input.GetButtonDown("Jump")) { currentInput.Handle("Jump"); } float h = Input.GetAxis("Horizontal"); float v = Input.GetAxis("Vertical"); currentInput.Handle(h, v); }