private void SetDefaultValues()
 {
     m_scenarioTypesGroup.SelectByKey(0);
     m_settings = GetDefaultSettings();
     m_settings.EnableToolShake       = true;
     m_settings.VoxelGeneratorVersion = MyVoxelConstants.VOXEL_GENERATOR_VERSION;
     m_settings.EnableOxygen          = true;
     m_mods = new List <MyObjectBuilder_Checkpoint.ModItem>();
     SetSettingsToControls();
     SetDefaultName();
 }
Example #2
0
        public override void RecreateControls(bool constructor)
        {
            base.RecreateControls(constructor);

            AddCaption(MyCommonTexts.ScreenMenuButtonCampaign);

            InitCampaignList();
            InitRightSide();
            RefreshCampaignList();

            m_campaignTypesGroup.SelectByKey(0);
        }
Example #3
0
 private void SetDefaultValues()
 {
     m_scenarioTypesGroup.SelectByKey(0);
     m_settings = GetDefaultSettings();
     m_settings.EnableToolShake           = true;
     m_settings.EnablePlanets             = (MyPerGameSettings.Game == GameEnum.SE_GAME) && MyFakes.ENABLE_PLANETS;
     m_settings.EnableStationVoxelSupport = MyPerGameSettings.Game == GameEnum.SE_GAME;
     m_settings.EnableSunRotation         = MyPerGameSettings.Game == GameEnum.SE_GAME;
     m_settings.VoxelGeneratorVersion     = MyVoxelConstants.VOXEL_GENERATOR_VERSION;
     m_settings.EnableOxygen = true;
     m_mods = new List <MyObjectBuilder_Checkpoint.ModItem>();
     SetSettingsToControls();
     SetDefaultName();
 }
Example #4
0
 private void SelectModeButton(bool disassembling)
 {
     m_modeButtonGroup.SelectByKey((int)(disassembling ? AssemblerMode.Disassembling : AssemblerMode.Assembling));
 }