internal void goExplore(ExploreRegion region) { ExploreState exploreState = new ExploreState(); exploreState.StartExploration(worldState, region); activeState = exploreState; MyEventSystem.AdvanceSeasons(); }
public void iterateTurn() { if (preEndTurnChecks()) { turn += 1; MyEventSystem.AdvanceSeasons(); managePlots(); fireRandomEvent(); } }