private void RegisterEvents() { MyEventSystem.RegistEvent(MyKeyEvent.KEY_DOWN, OnKeyDownHandler); MyEventSystem.RegistEvent(MyKeyEvent.KEY_UP, OnKeyUpHandler); MyEventSystem.RegistEvent(MyTriggerEvent.ON_PLAYER_ENTER, OnTriggerEnterHandler); MyEventSystem.RegistEvent(MyTriggerEvent.ON_PLAYER_EXIT, OnTriggerExitHandler); }
private void RegisterEvent() { MyEventSystem.RegistEvent(MyGameEvent.MAP_OK, OnMapOkHandler); }
private void RegistEvents() { MyEventSystem.RegistEvent(CardEvent.CARD_CLICK, OnClickCardHandler); }
private void RegisterEvent() { MyEventSystem.RegistEvent(MyGameEvent.GLOBAL_MESSAGE, OnGlobalMessageHandler); MyEventSystem.RegistEvent(MyGameEvent.HINT_MESSAGE, OnHintMessageHandler); MyEventSystem.RegistEvent(MyKeyEvent.KEY_DOWN, OnKeyDownHandler); }
private void RegisterEvents() { MyEventSystem.RegistEvent(CardEvent.PLAY_CARD, OnPlayCardHandler); MyEventSystem.RegistEvent(CardEvent.UI_UPDATE_DRAW_CARD, OnUpdateDrawCardHandler); MyEventSystem.RegistEvent(CardEvent.UI_UPDATE_HAND_CARD, OnUpdateHandCardsHandler); }
protected override void RegisterEvent() { MyEventSystem.RegistEvent(MyGameEvent.UICRAFT_CLICK_RECIPE, OnClickRecipe); }