Example #1
0
        /// <summary>
        /// Local condition number formed by the block of each cell and its neighbors.
        /// </summary>
        /// <returns>
        /// one value per cell:
        /// - index: local cell index
        /// - content: condition number (one norm) of the local stencil
        /// </returns>
        public double[] StencilCondNumbers()
        {
            using (new FuncTrace()) {
                int J = m_map.LocalNoOfBlocks;
                Debug.Assert(J == m_map.GridDat.iLogicalCells.NoOfLocalUpdatedCells);

                var Mtx = m_MultigridOp.OperatorMatrix;
                Debug.Assert(Mtx._ColPartitioning.LocalNoOfBlocks == J);
                Debug.Assert(Mtx._RowPartitioning.LocalNoOfBlocks == J);

                var grd = m_MultigridOp.Mapping.AggGrid;

                double[] BCN = new double[J];
                for (int j = 0; j < J; j++)
                {
                    var LocBlk = grd.GetCellNeighboursViaEdges(j).Select(t => t.Item1).ToList();
                    LocBlk.Add(j);
                    for (int i = 0; i < LocBlk.Count; i++)
                    {
                        if (LocBlk[i] >= J)
                        {
                            LocBlk.RemoveAt(i);
                            i--;
                        }
                    }

                    var Sel = new SubBlockSelector(m_MultigridOp.Mapping);
                    Sel.VariableSelector(this.VarGroup);
                    Sel.CellSelector(LocBlk, global: false);
                    var Mask = new BlockMask(Sel);

                    MultidimensionalArray[,] Blocks = Mask.GetFullSubBlocks(Mtx, ignoreSpecCoupling: false, ignoreVarCoupling: false);

                    MultidimensionalArray FullBlock = Blocks.Cat();

                    BCN[j] = FullBlock.Cond('I');
                }
                return(BCN);
            }
        }