IEnumerator Start() { multiChannelAudioSource = GetComponent <MultiChannelAudioSource>(); // Wait Until MultiChannelAudioSource is Ready while (!multiChannelAudioSource.Initialized) { yield return(null); } UpdateChannels(); }
System.Collections.IEnumerator Start() { audioSource = GetComponent <MultiChannelAudioSource>(); // Wait until MultiChannelAudioSource generates internal audio sources completely yield return(null); while (true) { audioSource.PlayAtSequence(audioClip); yield return(new WaitForSeconds(nextPlayTime)); } }
void Start() { audioSource = GetComponent <MultiChannelAudioSource>(); channelSlider.onValueChanged.AddListener(UpdateSlider); }