/// <summary> /// 更新当前获取的颜色 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void colortimer_Tick(object sender, EventArgs e) { if (!stopDrawPreview && previewForm.MouseOnMe) { // 如果没有停止预览,并且鼠标在预览窗口上 // 就不取色,这是为了防止因循环取色导致过高的资源占用 return; } if (!settingLoaded) { // 不晓得为啥,在启动时加载Visible会被覆盖,所在放到这里来了 SwitchDisplayMode(Settings.Main.Display); settingLoaded = true; } // 如果光标位置不变,就不绘制了 if (MousePosition.Equals(lastPosition)) { return; } var color = ColorUtil.GetColor(MousePosition); // 如果颜色不变,就不绘制了 if (color.Equals(lastColor)) { return; } lastPosition = MousePosition; lastColor = color; Msg.Broadcast(lastPosition.X, lastPosition.Y, string.Format("{0},{1},{2}", color.R, color.G, color.B)); colorBuffer.Clear(); var val = colorBuffer.AppendFormat("{0:X2}{1:X2}{2:X2}", color.R, color.G, color.B).ToString(); lbHex.Tag = val; colorBuffer.Clear(); lbHex.Text = colorBuffer.AppendFormat("#{0}", lbHex.Tag).ToString(); colorBuffer.Clear(); val = colorBuffer.AppendFormat("{0},{1},{2}", color.R, color.G, color.B).ToString(); lbRgb.Tag = val; colorBuffer.Clear(); lbRgb.Text = colorBuffer.AppendFormat("RGB({0})", lbRgb.Tag).ToString(); colorBuffer.Clear(); // 利用截图按钮来显示选中的颜色 btnScreenshot.BackColor = ColorUtil.GetContrastColor(color); UpdateShotButton(color); if (Settings.Preview.Visible && !stopDrawPreview) { DrawPreview(MousePosition); } if (FormatMode.Mini == currentFormatMode) { if (!lbColorPreview.Visible) { lbColorPreview.Show(); } lbColorPreview.BackColor = color; return; } if (lbColorPreview.Visible) { lbColorPreview.Hide(); } if (FormatMode.Shot == currentFormatMode || FormatMode.Standard == currentFormatMode) { return; } // var hsl = HSL.Parse(color); var hsl = new HSL(color.GetHue(), color.GetSaturation(), color.GetBrightness()); lbHsl.Text = colorBuffer.AppendFormat("HSL({0},{1},{2})", Math.Round(hsl.H), Util.Round(hsl.S * 100), Util.Round(hsl.L * 100)).ToString(); colorBuffer.Clear(); var hsb = HSB.Parse(color); lbHsb.Text = colorBuffer.AppendFormat("HSB({0},{1},{2})", Math.Round(hsb.H), Util.Round(hsb.S * 100), Util.Round(hsb.B * 100)).ToString(); colorBuffer.Clear(); var hsi = HSI.Parse(color, Settings.Main.HsiAlgorithm); lbHsi.Text = colorBuffer.AppendFormat("HSI({0},{1},{2})", Math.Round(hsi.H), Util.Round(hsi.S * 100), Util.Round(hsi.I * 100)).ToString(); colorBuffer.Clear(); }