Example #1
0
        /// <summary>
        /// 更新当前获取的颜色
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void colortimer_Tick(object sender, EventArgs e)
        {
            if (!stopDrawPreview && previewForm.MouseOnMe)
            {
                // 如果没有停止预览,并且鼠标在预览窗口上
                // 就不取色,这是为了防止因循环取色导致过高的资源占用
                return;
            }
            if (!settingLoaded)
            {
                // 不晓得为啥,在启动时加载Visible会被覆盖,所在放到这里来了
                SwitchDisplayMode(Settings.Main.Display);

                settingLoaded = true;
            }

            // 如果光标位置不变,就不绘制了
            if (MousePosition.Equals(lastPosition))
            {
                return;
            }

            var color = ColorUtil.GetColor(MousePosition);

            // 如果颜色不变,就不绘制了
            if (color.Equals(lastColor))
            {
                return;
            }

            lastPosition = MousePosition;
            lastColor    = color;

            Msg.Broadcast(lastPosition.X, lastPosition.Y, string.Format("{0},{1},{2}", color.R, color.G, color.B));

            colorBuffer.Clear();
            var val = colorBuffer.AppendFormat("{0:X2}{1:X2}{2:X2}", color.R, color.G, color.B).ToString();

            lbHex.Tag = val;
            colorBuffer.Clear();

            lbHex.Text = colorBuffer.AppendFormat("#{0}", lbHex.Tag).ToString();
            colorBuffer.Clear();

            val       = colorBuffer.AppendFormat("{0},{1},{2}", color.R, color.G, color.B).ToString();
            lbRgb.Tag = val;
            colorBuffer.Clear();

            lbRgb.Text = colorBuffer.AppendFormat("RGB({0})", lbRgb.Tag).ToString();
            colorBuffer.Clear();

            // 利用截图按钮来显示选中的颜色
            btnScreenshot.BackColor = ColorUtil.GetContrastColor(color);
            UpdateShotButton(color);

            if (Settings.Preview.Visible && !stopDrawPreview)
            {
                DrawPreview(MousePosition);
            }

            if (FormatMode.Mini == currentFormatMode)
            {
                if (!lbColorPreview.Visible)
                {
                    lbColorPreview.Show();
                }
                lbColorPreview.BackColor = color;
                return;
            }

            if (lbColorPreview.Visible)
            {
                lbColorPreview.Hide();
            }

            if (FormatMode.Shot == currentFormatMode || FormatMode.Standard == currentFormatMode)
            {
                return;
            }

            // var hsl = HSL.Parse(color);
            var hsl = new HSL(color.GetHue(), color.GetSaturation(), color.GetBrightness());

            lbHsl.Text = colorBuffer.AppendFormat("HSL({0},{1},{2})",
                                                  Math.Round(hsl.H),
                                                  Util.Round(hsl.S * 100),
                                                  Util.Round(hsl.L * 100)).ToString();
            colorBuffer.Clear();

            var hsb = HSB.Parse(color);

            lbHsb.Text = colorBuffer.AppendFormat("HSB({0},{1},{2})",
                                                  Math.Round(hsb.H),
                                                  Util.Round(hsb.S * 100),
                                                  Util.Round(hsb.B * 100)).ToString();
            colorBuffer.Clear();

            var hsi = HSI.Parse(color, Settings.Main.HsiAlgorithm);

            lbHsi.Text = colorBuffer.AppendFormat("HSI({0},{1},{2})",
                                                  Math.Round(hsi.H),
                                                  Util.Round(hsi.S * 100),
                                                  Util.Round(hsi.I * 100)).ToString();
            colorBuffer.Clear();
        }