public MonsterSkillDeclaration(MpqFileStream stream) { F0 = stream.ReadValueF32(); F1 = stream.ReadValueF32(); I0 = stream.ReadValueS32(); F2 = stream.ReadValueF32(); }
} // DT_TIME public TriggerEvent(MpqFileStream stream) { I0 = stream.ReadValueS32(); TriggerConditions = new TriggerConditions(stream); I1 = stream.ReadValueS32(); SNOHandle = new SNOHandle(stream); I2 = stream.ReadValueS32(); I3 = stream.ReadValueS32(); RuneType = stream.ReadValueS32(); UseRuneType = stream.ReadValueS32(); HardPointLinks = new HardPointLink[2]; HardPointLinks[0] = new HardPointLink(stream); HardPointLinks[1] = new HardPointLink(stream); this.LookLink = stream.ReadString(64, true); this.ConstraintLink = stream.ReadString(64, true); I4 = stream.ReadValueS32(); F0 = stream.ReadValueF32(); I5 = stream.ReadValueS32(); I6 = stream.ReadValueS32(); I7 = stream.ReadValueS32(); I8 = stream.ReadValueS32(); I9 = stream.ReadValueS32(); F1 = stream.ReadValueF32(); F2 = stream.ReadValueF32(); I10 = stream.ReadValueS32(); F3 = stream.ReadValueF32(); I11 = stream.ReadValueS32(); Velocity = stream.ReadValueF32(); I12 = stream.ReadValueS32(); Ticks1 = stream.ReadValueS32(); Color1 = new RGBAColor(stream); I14 = stream.ReadValueS32(); Color2 = new RGBAColor(stream); I15 = stream.ReadValueS32(); }
public NavZoneDef(MpqFileStream stream) { this.NavCellCount = stream.ReadValueS32(); stream.Position += (3 * 4); this.NavCells = stream.ReadSerializedData <NavCell>(); this.NeighbourCount = stream.ReadValueS32(); stream.Position += (3 * 4); this.NavCellNeighbours = stream.ReadSerializedData <NavCellLookup>(); this.Float0 = stream.ReadValueF32(); this.Float1 = stream.ReadValueF32(); this.Int2 = stream.ReadValueS32(); this.V0 = new Vector2D(stream); stream.Position += (3 * 4); this.GridSquares = stream.ReadSerializedData <NavGridSquare>(); this.Int3 = stream.ReadValueS32(); stream.Position += (3 * 4); this.CellLookups = stream.ReadSerializedData <NavCellLookup>(); this.BorderDataCount = stream.ReadValueS32(); stream.Position += (3 * 4); this.BorderData = stream.ReadSerializedData <NavCellBorderData>(); }
public NavZoneDef(MpqFileStream stream) { this.NavCellCount = stream.ReadValueS32(); stream.Position += (3 * 4); this.NavCells = stream.ReadSerializedData <NavCell>(this.NavCellCount); this.NeightbourCount = stream.ReadValueS32(); stream.Position += (3 * 4); this.NavCellNeighbours = stream.ReadSerializedData <NavCellLookup>(this.NeightbourCount); this.Float0 = stream.ReadValueF32(); this.Float1 = stream.ReadValueF32(); this.Int2 = stream.ReadValueS32(); this.V0 = new Vector2D(stream); stream.Position += (3 * 4); var pointerGridSquares = stream.GetSerializedDataPointer(); this.GridSquares = stream.ReadSerializedData <NavGridSquare>(pointerGridSquares, pointerGridSquares.Size / 6); this.Int3 = stream.ReadValueS32(); stream.Position += (3 * 4); var pointerCellLookups = stream.GetSerializedDataPointer(); this.CellLookups = stream.ReadSerializedData <NavCellLookup>(pointerCellLookups, pointerCellLookups.Size / 4); this.Int4 = stream.ReadValueS32(); stream.Position += (3 * 4); var pointerBorderData = stream.GetSerializedDataPointer(); this.BorderData = stream.ReadSerializedData <NavCellBorderData>(pointerBorderData, pointerBorderData.Size / 4); }
public MonsterDef(MpqFileStream stream) { F0 = stream.ReadValueF32(); F1 = stream.ReadValueF32(); F2 = stream.ReadValueF32(); F3 = stream.ReadValueF32(); I0 = stream.ReadValueS32(); }
public void Read(MpqFileStream stream) { this.Min = new Vector3D(stream.ReadValueF32(), stream.ReadValueF32(), stream.ReadValueF32()); this.Max = new Vector3D(stream.ReadValueF32(), stream.ReadValueF32(), stream.ReadValueF32()); this.Flags = (NavCellFlags)stream.ReadValueS16(); this.NeighbourCount = stream.ReadValueS16(); this.NeighborsIndex = stream.ReadValueS32(); }
public void Read(MpqFileStream stream) { this.GroupType = (SpawnGroupType)stream.ReadValueS32(); this.F0 = stream.ReadValueF32(); this.F1 = stream.ReadValueF32(); this.I0 = stream.ReadValueS32(); this.SpawnItemsCount = stream.ReadValueS32(); stream.Position += 12; this.SpawnItems = stream.ReadSerializedData <LevelAreaSpawnItem>(); this.I2 = stream.ReadValueS32(); this.I3 = stream.ReadValueS32(); }
public DifficultyTuningParams(MpqFileStream stream) { this.F0 = stream.ReadValueF32(); this.F1 = stream.ReadValueF32(); this.F2 = stream.ReadValueF32(); this.F3 = stream.ReadValueF32(); this.F4 = stream.ReadValueF32(); this.F5 = stream.ReadValueF32(); this.F6 = stream.ReadValueF32(); this.F7 = stream.ReadValueF32(); this.F8 = stream.ReadValueF32(); this.F9 = stream.ReadValueF32(); }
public void Read(MpqFileStream stream) { this.F0 = stream.ReadValueF32(); this.I1 = stream.ReadValueS32(); stream.Position += 8; SpawnItems = stream.ReadSerializedData <MonsterMinionSpawnItem>(); }
public NavMeshDef(MpqFileStream stream) { this.SquaresCountX = stream.ReadValueS32(); this.SquaresCountY = stream.ReadValueS32(); this.Int0 = stream.ReadValueS32(); this.NavMeshSquareCount = stream.ReadValueS32(); this.Float0 = stream.ReadValueF32(); this.Squares = stream.ReadSerializedData <NavMeshSquare>(); if (SquaresCountX < 64 && SquaresCountY < 64) { WalkGrid = new byte[64, 64]; } else if (SquaresCountX < 128 && SquaresCountY < 128) { WalkGrid = new byte[128, 128]; //96*96 } else if (SquaresCountX > 128 || SquaresCountY > 128) { WalkGrid = new byte[256, 256]; } // Loop thru each NavmeshSquare in the array, and fills the grid for (int i = 0; i < NavMeshSquareCount; i++) { WalkGrid[i % SquaresCountY, i / SquaresCountY] = (byte)(Squares[i].Flags & Scene.NavCellFlags.AllowWalk); // Set the grid to 0x1 if its walkable, left as 0 if not. - DarkLotus } stream.Position += (3 * 4); this.Filename = stream.ReadString(256, true); }
public void Read(MpqFileStream stream) { this.GBIdLabel = stream.ReadValueS32(); Int0 = stream.ReadValueS32(); Float0 = stream.ReadValueF32(); Int1 = stream.ReadValueS32(); Int2 = stream.ReadValueS32(); }
public ActorCollisionData(MpqFileStream stream) { ColFlags = new ActorCollisionFlags(stream); I0 = stream.ReadValueS32(); Cylinder = new AxialCylinder(stream); AABB = new AABB(stream); F0 = stream.ReadValueF32(); stream.ReadValueS32();// Testing - DarkLotus }
public TagMapEntry(MpqFileStream stream) { this.Type = stream.ReadValueS32(); this.TagID = stream.ReadValueS32(); switch (this.Type) { case 0: this.Int = stream.ReadValueS32(); break; case 1: Float = stream.ReadValueF32(); break; case 2: // SNO this.Int = stream.ReadValueS32(); break; // TODO: Create strong type for gbid (at least i think they are) case 3: this.Int = stream.ReadValueS32(); break; case 4: this.ScriptFormula = new ScriptFormula(stream); break; // TODO: Strong type for group hashes case 5: this.Int = stream.ReadValueS32(); break; // Todo: Strong type for ... hmmm.. is that a gameattributeindex? case 6: this.Int = stream.ReadValueS32(); break; // Todo: Strong type fo StartingLocationID case 7: this.Int = stream.ReadValueS32(); break; default: // if this break hits, blizz introduced a new key type and most likey we should have to react to it System.Diagnostics.Debugger.Break(); this.Int = stream.ReadValueS32(); break; } }
public void Read(MpqFileStream stream) { this.I0 = stream.ReadValueS32(); this.SNOSubTreasureClass = stream.ReadValueS32(); this.Percentage = stream.ReadValueF32(); this.I1 = stream.ReadValueS32(); this.GBIdQualityClass = stream.ReadValueS32(); this.I2 = stream.ReadValueS32(); this.I3 = stream.ReadValueS32(); this.SNOCondition = stream.ReadValueS32(); this.ItemSpecifier = new ItemSpecifierData(stream); this.I5 = stream.ReadValueS32(); this.I4 = new int[4]; for (int i = 0; i < 4; i++) { this.I4[i] = stream.ReadValueS32(); } this.I6 = stream.ReadValueS32(); }
public void Read(MpqFileStream stream) { this.F0 = stream.ReadValueF32(); this.Event = new TriggerEvent(stream); }
public void Read(MpqFileStream stream) { this.Z = stream.ReadValueF32(); this.Flags = (NavCellFlags)stream.ReadValueS32(); }
public Float3(MpqFileStream stream) { X = stream.ReadValueF32(); Y = stream.ReadValueF32(); Z = stream.ReadValueF32(); }
public Sphere(MpqFileStream stream) { Position = new Vector3D(stream.ReadValueF32(), stream.ReadValueF32(), stream.ReadValueF32()); Radius = stream.ReadValueF32(); }
public AxialCylinder(MpqFileStream stream) { this.Position = new Vector3D(stream.ReadValueF32(), stream.ReadValueF32(), stream.ReadValueF32()); Ax1 = stream.ReadValueF32(); Ax2 = stream.ReadValueF32(); }
/// <summary> /// Reads AABB from given MPQFileStream. /// </summary> /// <param name="stream">The MPQFileStream to read from.</param> public AABB(MpqFileStream stream) { this.Min = new Vector3D(stream.ReadValueF32(), stream.ReadValueF32(), stream.ReadValueF32()); this.Max = new Vector3D(stream.ReadValueF32(), stream.ReadValueF32(), stream.ReadValueF32()); }
/// <summary> /// Reads Vector3D from given MPQFileStream. /// </summary> /// <param name="stream">The MPQFileStream to read from.</param> public Vector3D(MpqFileStream stream) : this(stream.ReadValueF32(), stream.ReadValueF32(), stream.ReadValueF32()) { }
public void Read(MpqFileStream stream) { this.ActorGroups = new Dictionary <int, FileFormats.ActorGroup>(); foreach (var group in stream.ReadSerializedData <ActorGroup>()) //166 { this.ActorGroups.Add(group.UHash, group); } stream.Position += 8; this.ScriptGlobalVars = stream.ReadSerializedData <GlobalScriptVariable>(); stream.Position += 8; this.TuningParams = new DifficultyTuningParams[4]; for (int i = 0; i < 4; i++) { this.TuningParams[i] = new DifficultyTuningParams(stream); } this.F0 = stream.ReadValueF32(); this.F1 = stream.ReadValueF32(); this.F2 = stream.ReadValueF32(); this.F3 = stream.ReadValueF32(); this.F4 = stream.ReadValueF32(); this.I0 = stream.ReadValueS32(); this.I1 = stream.ReadValueS32(); this.F5 = stream.ReadValueF32(); this.F6 = stream.ReadValueF32(); this.F7 = stream.ReadValueF32(); this.F8 = stream.ReadValueF32(); this.F20 = stream.ReadValueF32(); this.F21 = stream.ReadValueF32(); this.F22 = stream.ReadValueF32(); this.I5 = stream.ReadValueS32(); this.F23 = stream.ReadValueF32(); this.I2 = stream.ReadValueS32(); this.I3 = stream.ReadValueS32(); this.I4 = stream.ReadValueS32(); this.F9 = stream.ReadValueF32(); this.F10 = stream.ReadValueF32(); this.F11 = stream.ReadValueF32(); this.F12 = stream.ReadValueF32(); this.F13 = stream.ReadValueF32(); this.F14 = stream.ReadValueF32(); this.F15 = stream.ReadValueF32(); this.F16 = stream.ReadValueF32(); this.F17 = stream.ReadValueF32(); this.F18 = stream.ReadValueF32(); this.F19 = new float[4]; for (var i = 0; i < 4; i++) { this.F19[i] = stream.ReadValueF32(); } }
public void Read(MpqFileStream stream) { Center = new Vector2F(stream.ReadValueF32(), stream.ReadValueF32()); Radius = stream.ReadValueF32(); }
public void Read(MpqFileStream stream) { X = stream.ReadValueF32(); Y = stream.ReadValueF32(); Z = stream.ReadValueF32(); }
public void Read(MpqFileStream stream) { this.UHash = stream.ReadValueS32(); this.S0 = stream.ReadString(32, true); this.F0 = stream.ReadValueF32(); }
public HealthDropInfo(MpqFileStream stream) { this.F0 = stream.ReadValueF32(); this.GBID = stream.ReadValueS32(); this.I1 = stream.ReadValueS32(); }
/// <summary> /// Reads Quaternion from given MPQFileStream. /// </summary> /// <param name="stream">The MPQFileStream to read from.</param> public Quaternion(MpqFileStream stream) { this.Vector3D = new Vector3D(stream.ReadValueF32(), stream.ReadValueF32(), stream.ReadValueF32()); this.W = stream.ReadValueF32(); }
public VelocityVector3D(MpqFileStream stream) { this.VelocityX = stream.ReadValueF32(); this.VelocityY = stream.ReadValueF32(); this.VelocityZ = stream.ReadValueF32(); }
public void Read(MpqFileStream stream) { this.I0 = stream.ReadValueS32(); this.AnimName = stream.ReadString(65, true); stream.Position += 3; this.Velocity = stream.ReadValueF32(); this.F0 = stream.ReadValueF32(); this.F1 = stream.ReadValueF32(); this.F2 = stream.ReadValueF32(); this.F3 = stream.ReadValueF32(); this.Time1 = stream.ReadValueS32(); this.Time2 = stream.ReadValueS32(); this.I1 = stream.ReadValueS32(); this.F4 = stream.ReadValueF32(); this.F5 = stream.ReadValueF32(); this.F6 = stream.ReadValueF32(); this.F7 = stream.ReadValueF32(); this.BoneNameCount = stream.ReadValueS32(); this.BoneNames = stream.ReadSerializedData <BoneName>(); stream.Position += 12; this.KeyframePosCount = stream.ReadValueS32(); this.TranslationCurves = stream.ReadSerializedData <TranslationCurve>(); stream.Position += 12; this.RotationCurves = stream.ReadSerializedData <RotationCurve>(); stream.Position += 8; this.ScaleCurves = stream.ReadSerializedData <ScaleCurve>(); stream.Position += 8; this.F8 = stream.ReadValueF32(); this.F9 = stream.ReadValueF32(); this.F10 = stream.ReadValueF32(); this.F11 = stream.ReadValueF32(); this.V0 = new Vector3D(stream); this.V1 = new Vector3D(stream); this.V2 = new Vector3D(stream); this.V3 = new Vector3D(stream); this.F12 = stream.ReadValueF32(); this.KeyedAttachments = stream.ReadSerializedData <KeyframedAttachment>(); this.KeyedAttachmentsCount = stream.ReadValueS32(); stream.Position += 8; this.KeyframePosList = stream.ReadSerializedData <Vector3D>(); stream.Position += 8; this.NonlinearOffset = stream.ReadSerializedData <Vector3D>(); stream.Position += 8; this.Velocity3D = new VelocityVector3D(stream); this.Link = new HardPointLink(stream); this.S0 = stream.ReadString(256, true); this.S1 = stream.ReadString(256, true); stream.Position += 8; }
public void Read(MpqFileStream stream) { this.I0 = stream.ReadValueS32(); this.Scale = stream.ReadValueF32(); }