// Use this for initialization void Start() { movingPersonController = gameObject.GetComponent<MovingPersonController>(); Camera.main.transform.parent = gameObject.transform; Vector3 localPos = Camera.main.transform.localPosition; localPos.y = 10/gameObject.transform.localScale.y; localPos.z = -10/gameObject.transform.localScale.y; localPos.x = 0; Vector3 localAngles = Camera.main.transform.localEulerAngles; localAngles.x = 30; Camera.main.transform.localPosition = localPos; Camera.main.transform.localEulerAngles = localAngles; gameDelegate = Camera.main.GetComponent<GameDelegate>(); }
// Use this for initialization void Start() { movingPersonController = gameObject.GetComponent<MovingPersonController>(); Camera.main.transform.parent = gameObject.transform; Vector3 localPos = Camera.main.transform.localPosition; localPos.y = 5; localPos.z = -5; localPos.x = 0; Vector3 localAngles = Camera.main.transform.localEulerAngles; localAngles.x = 30; Camera.main.transform.localPosition = localPos; Camera.main.transform.localEulerAngles = localAngles; }