Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        movingPersonController = gameObject.GetComponent<MovingPersonController>();
        Camera.main.transform.parent = gameObject.transform;
        Vector3 localPos = Camera.main.transform.localPosition;
        localPos.y = 10/gameObject.transform.localScale.y;
        localPos.z = -10/gameObject.transform.localScale.y;
        localPos.x = 0;
        Vector3 localAngles = Camera.main.transform.localEulerAngles;
        localAngles.x = 30;
        Camera.main.transform.localPosition = localPos;
        Camera.main.transform.localEulerAngles = localAngles;

        gameDelegate = Camera.main.GetComponent<GameDelegate>();
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     movingPersonController = gameObject.GetComponent<MovingPersonController>();
     Camera.main.transform.parent = gameObject.transform;
     Vector3 localPos = Camera.main.transform.localPosition;
     localPos.y = 5;
     localPos.z = -5;
     localPos.x = 0;
     Vector3 localAngles = Camera.main.transform.localEulerAngles;
     localAngles.x = 30;
     Camera.main.transform.localPosition = localPos;
     Camera.main.transform.localEulerAngles = localAngles;
 }