/// <summary> /// Espera 7 segundos para o servidor reconhecer meu usuario e peço pra jogar /// </summary> private void StartGame() { Movements Game = new Movements(); Thread.Sleep(7000); Game.JoinGame(); }
/// <summary> /// Método do botão iniciar/parar de jogar. Faz as conexões com os protcolos UDP E TCP, validações de interface e solicita pra jogar/sair. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btStartQuitGame_Click(object sender, EventArgs e) { Movements Game = new Movements(); if (btStartQuitGame.Text == "Jogar") { tcip.UserID = tbUser.Text; tcip.Password = tbPassword.Text; tcip.Server = "larc.inf.furb.br"; udp.Server = "larc.inf.furb.br"; udp.UserID = tbUser.Text; udp.Password = tbPassword.Text; btStartQuitGame.Text = "Sair"; keepAlive = new Thread(new ThreadStart(() => KeepAlive())); keepAlive.Start(); Thread t = new Thread(new ThreadStart(() => StartGame())); t.Start(); } else { Game.QuitGame(); btStartQuitGame.Text = "Jogar"; keepAlive?.Abort(); ClearDataGrids(); } }
public Elemental(Elements element, Movements movement, Vector2 pos, Vector2 velocity, Animation animation, Animation creationAnimation, int width, int height, int attack, int defense, int speed, int health) { this.created = false; this.visible = false; this.element = element; this.movement = movement; this.pos = pos; this.velocity = velocity; this.width = width; this.height = height; this.animation = animation; this.animation.TargetWidth = width; this.animation.TargetHeight = height; this.creationAnimation = creationAnimation; this.creationAnimation.TargetWidth = width; this.creationAnimation.TargetHeight = height; this.attack = attack; this.defense = defense; this.speed = speed; this.health = this.maxHealth = health; this.damageTimeElapsed = damageInterval; }
public void Move(Packet inPacket) { byte portalCount = inPacket.ReadByte(); if (portalCount != this.PortalCount) { MainForm.Instance.Log("Character '{0}' is moving with an invalid Portal Count '{1}'.", this.Name, portalCount); return; } Movements movements = Movements.Parse(inPacket); foreach (Movement movement in movements) { if (movement is AbsoluteMovement) { this.Position = ((AbsoluteMovement)movement).Position; } if (!(movement is EquipmentMovement)) { this.Stance = movement.NewStance; } } inPacket.Reset(2); using (Packet p = new Packet(ServerMessages.CharacterMovement)) { p.WriteInt(this.ID); p.WriteBytes(inPacket.ReadLeftoverBytes()); this.Field.Broadcast(p, this); } }
public void MenuRed()//Metodo para la navegacion en al redes sociales { bool status = true; while (status) { Console.WriteLine("<<<<<<<<<<<RECARGAR PARA REDES SOCIALES>>>>>>>>"); Console.WriteLine("1) 500MB para solo redes sociales -------$4.00" + "\n2) Regresar" + "\n Opcion: "); int option = Int32.Parse(Console.ReadLine()); switch (option) { case 1: if (currentBalance >= 4) { Console.Write("Se han agregado 500MB para redes sociales "); dataRedes += 500; Movements.Add(new Movement(4, "Se agregaron 500MB")); } else { Console.WriteLine("Saldo Insuficiente"); } break; case 2: break; default: Console.WriteLine("Opcion No valida"); break; } } }
public Movement MakeAMove(Player player, byte x, byte y) { // verifica se o jogo ja acabou if (IsFinish) { throw new InvalidOperationException("Partida finalizada"); } // verifica se é a vez do jogador if (PlayerTurn != player) { throw new InvalidOperationException($"Não é o turno do jogador"); } // verifica se posição esta disponivei if (Movements.Any(m => m.Position.X == x && m.Position.Y == y)) { throw new InvalidOperationException("Posição já tomada anteriormente"); } // Adiciona o movimento ToggleTurn(); var move = new Movement(player, new Position(x, y)); Movements.Add(move); // Tentamos pegar o vencedor Winner = GetWinner(); return(move); }
private void NormalizeAllMovements(ISetOfMovements setOfMovements, double newLength) { foreach (var mov in setOfMovements.Movements) { Movements.Add(new UniversalMovement(mov, g => new NormalizedGraph(g, newLength))); } }
/// <summary> /// Trigger player crawling animation /// </summary> /// <param name="movementDirection">fwd or bwd movement</param> /// <param name="proneState">on front or on back prone state</param> private async void Crawl(Movements movementDirection, ProneStates proneState) { try { var proneStateStr = proneState == ProneStates.OnFront ? "onfront" : "onback"; string movementStr; if (proneState == ProneStates.OnFront) { movementStr = movementDirection == Movements.Forward ? "fwd" : "bwd"; } else { movementStr = movementDirection == Movements.Forward ? "bwd" : "fwd"; } var animStr = string.Concat(proneStateStr, "_", movementStr); Game.PlayerPed.Task.ClearAnimation("move_crawl", animStr); await Game.PlayerPed.Task.PlayAnimation("move_crawl", animStr, 8f, -8f, -1, (AnimationFlags)2, 0); } catch (Exception ex) { Log.Error(ex); } await Task.FromResult(0); }
public override void PlayMusic() { bool status = true; while (status) { Console.WriteLine("<<<<<<<<<<<MUSICA EN SPOTIFY>>>>>>>>"); Console.WriteLine("1) Escucgar una cancion " + "\n2) Regresar" + "\n Opcion: "); int option = Int32.Parse(Console.ReadLine()); switch (option) { case 1: if (ncancion >= 1) { Console.Write("Ingrese el nombre de la cancion: "); string song = Console.ReadLine(); Console.WriteLine($"Reproduciendo la cancion {song} en Spotify"); Movements.Add(new Movement(1, $"Reproduccion {song} en Spotify")); ncancion -= 1; } else { Console.WriteLine("Ya no tiene canciones disponibles en Spotify"); } break; case 2: break; default: Console.WriteLine("Opcion No valida"); break; } } }
public void NavegationWeb()//Navegacion en la Web { bool status = true; while (status) { Console.WriteLine("<<<<<<<<<<<NAVEGACION EN LA WEB>>>>>>>>"); Console.WriteLine("1) Navegar en una pagina " + "\n2) Regresar" + "\n Opcion: "); int option = Int32.Parse(Console.ReadLine()); switch (option) { case 1: if (dataNavegation >= 4) { Console.Write("Ingrese el nombre de la pagina a navegar: "); string webPage = Console.ReadLine(); Console.WriteLine($"Historial---pagina web {webPage} "); dataNavegation -= 4; //restando 4 MB Movements.Add(new Movement(4, $"Navegacion en {webPage}")); } else { Console.WriteLine("No tiene suficiente megas para navegar en la web"); } break; case 2: break; default: Console.WriteLine("Opcion No valida"); break; } } }
//Menu para recargar navegacion general public void MenuWeb() { bool status = true; while (status) { Console.WriteLine("----------RECARGAR NAVEGACION----------"); Console.WriteLine("1) 500MB Navegcion general \n " + "2) Regresar."); int option = Int32.Parse(Console.ReadLine()); switch (option) { case 1: if (currentBalance <= 5) { Console.WriteLine("Se han agregado 500MB para navegacion general "); dataNavegation += 500; Movements.Add(new Movement(5, "Se agregaron 500MB para navegacion general")); } else { Console.WriteLine("Su saldo es insuficiente"); } break; case 2: break; default: Console.WriteLine("Opcion invalida"); break; } } }
//Metodo para recargar canciones public void ReloadSongs() { int option; do { Console.WriteLine("-----Recargar Canciones-----\n" + "1) 200 canciones en Spotify -$3.00\n" + "2) Salir\n" + "Opción elegida: "); option = Int32.Parse(Console.ReadLine()); switch (option) { case 1: if (currentBalance >= 3) { Console.WriteLine("Se han agregado 200 canciones de Spotify, a disfrutar....."); ncancion += 200; Movements.Add(new Movement(3, "Agrego 200 canciones a Spotify")); } else { Console.WriteLine("Su saldo es insuficiente :("); } break; case 2: break; default: Console.WriteLine("Opcion erronea"); break; } }while(option != 1); }
public void Test_CanMove() { // Init Game CustomGame customGame = InitGame(); // launch move function Movements move = new Movements(null, null, customGame.Board); var result = move.CanMove(new Coordinates(4, 4)); // Tests Assert.IsFalse(result[DirectionType.Right]); Assert.IsFalse(result[DirectionType.Left]); Assert.IsFalse(result[DirectionType.DownRight]); Assert.IsFalse(result[DirectionType.DownLeft]); Assert.IsFalse(result[DirectionType.UpRight]); Assert.IsFalse(result[DirectionType.UpLeft]); result = move.CanMove(new Coordinates(3, 5)); // Tests Assert.IsFalse(result[DirectionType.Right]); Assert.IsFalse(result[DirectionType.Left]); Assert.IsFalse(result[DirectionType.DownRight]); Assert.IsFalse(result[DirectionType.DownLeft]); Assert.IsFalse(result[DirectionType.UpRight]); Assert.IsFalse(result[DirectionType.UpLeft]); }
//Menu para recargar redes public void MenuRed() { bool status = true; while (status) { Console.WriteLine("----------RECARGAR REDES SOCIALES----------"); Console.WriteLine("1) 500MB para redes sociales \n " + "2) Regresar."); int option = Int32.Parse(Console.ReadLine()); switch (option) { case 1: if (currentBalance >= 4) { Console.WriteLine("Se han agregado 500MB para redes sociales "); dataRedes += 500; Movements.Add(new Movement(4, "Se agregaron 500MB para redes sociales")); } else { Console.WriteLine("Su saldo es insuficiente"); } break; case 2: break; default: Console.WriteLine("Opcion invalida"); break; } } }
public static void HandleNpcMove(MapleClient client, InPacket iPacket) { int objectID = iPacket.ReadInt(); Npc npc; try { npc = client.Character.ControlledNpcs[objectID]; } catch (KeyNotFoundException) { return; } byte a = iPacket.ReadByte(); byte b = iPacket.ReadByte(); Movements movements = null; using (OutPacket oPacket = new OutPacket(SendOps.NpcMove)) { oPacket .WriteInt(npc.ObjectID) .WriteByte(a) .WriteByte(b); if (npc.Data.IsMoving) { movements = Movements.Decode(iPacket); movements.Encode(oPacket); } client.Character.Map.Broadcast(oPacket); } }
void Start() { SetStop(false); transformMiddle_L = middle_L.GetComponent <Transform> (); transformMiddle_R = middle_R.GetComponent <Transform> (); leapMotion = new Movements(); }
// Save the player's movements for data collecting public void saveMovements(Movements playerOption) { totalChoices.Add(playerOption); choicesToPredict.Add(playerOption); choicesToRegister.Add(playerOption); if (choicesToPredict.Count > windowSize - 1) { choicesToPredict.RemoveAt(0); } if (choicesToRegister.Count > windowSize - 1) { if (choicesToRegister.Count > windowSize) { choicesToRegister.RemoveAt(0); } predictor.RegisterSequence(choicesToRegister); } /*if (choicesToRegister.Count > windowSize) * { * choicesToRegister.RemoveAt(0); * //predictor.RegisterSequence(choicesToRegister); * }*/ }
public void Cancel() { Movements.Cancel(); Interactives.CancelUse(); Gathers.CancelGather(); Teleportables.Cancel(); }
IEnumerator Attack(Transform targetToHit) { StartCoroutine(Movements.Move(_target.transform, targetToHit, _attackingCurve, _attackingDuration, _playerYOffset, _playerRandomHitRange)); yield return(new WaitForSeconds(_attackingDuration)); StartCoroutine(Recover()); }
public void ReloadSongs() { bool status = true; while (status) { Console.WriteLine("<<<<<<<<<<<RECARGA DE CANCIONES>>>>>>>>"); Console.WriteLine("1) 200 canciones Spotify ---- $3.00 " + "\n2) Regresar" + "\n Opcion: "); int option = Int32.Parse(Console.ReadLine()); switch (option) { case 1: if (currentBalance >= 3) { Console.Write("Se han agregado las 200 canciones en Spotify, a disfrutar..."); ncancion += 200; Movements.Add(new Movement(3, "Agrego 200 canciones en spotify")); } else { Console.WriteLine("Insuficiente saldo"); } break; case 2: break; default: Console.WriteLine("Opcion No valida"); break; } } }
protected virtual IEnumerator moveToNextTarget() { if (attackPlayer) { float moveDuration = Vector2.Distance(_movingObject.transform.position, player.position) * _TimeToTargetPlayer; IEnumerator attack = Movements.Move(_movingObject.transform, player, _moveCurve, moveDuration, 1.5f, 2); StartCoroutine(attack); yield return(new WaitForSeconds(moveDuration)); StartCoroutine(moveToNextTarget()); } else { GenerateRandomTarget(); float moveDuration = Vector2.Distance(_movingObject.transform.position, _target.transform.position) * _TimeToTarget; IEnumerator move = Movements.Move(_movingObject.transform, _target.transform, _moveCurve, moveDuration); StartCoroutine(move); float timer = 0; while (timer < moveDuration) { if (attackPlayer) { StopCoroutine(move); timer = moveDuration; } timer += Time.deltaTime; yield return(null); } StartCoroutine(moveToNextTarget()); } }
public TrapRec(ushort tileID, Movements escMovements, bool disposable, int escapeMsg) { TileID = tileID; EscMovements = escMovements; Disposable = disposable; EscapeMsgRS = escapeMsg; }
public void Move(Packet iPacket) { byte action1 = iPacket.ReadByte(); byte action2 = iPacket.ReadByte(); Movements movements = null; if (iPacket.Remaining > 0) { movements = Movements.Decode(iPacket); } using (Packet oPacket = new Packet(ServerOperationCode.NpcMove)) { oPacket .WriteInt(this.ObjectID) .WriteByte(action1) .WriteByte(action2); if (movements != null) { oPacket.WriteBytes(movements.ToByteArray()); } this.Map.Broadcast(oPacket); } }
public void Test_GetCoordinates_GetOriginDestination() { // Init Game CustomGame customGame = InitGame(); // Position of cell int xOrigin = 0; int yOrigin = 0; // Set Cell cellOrigin = (Cell)customGame.Board.Board[xOrigin, yOrigin]; cellOrigin.FishCount = 1; // Position of cell int xDestination = 1; int yDestination = 1; // Set Destination Cell cellDestination = (Cell)customGame.Board.Board[xDestination, yDestination]; cellDestination.FishCount = 3; // Launch function Movements move = new Movements(cellOrigin, cellDestination, customGame.Board); var result = move.GetCoordinates(); // Tests Assert.IsTrue(result["origin"].X == xOrigin); Assert.IsTrue(result["origin"].Y == yOrigin); Assert.IsTrue(result["destination"].X == xDestination); Assert.IsTrue(result["destination"].Y == yDestination); }
public void MenuNavigation()//Metodo en la navegacion de web { bool status = true; while (status) { Console.WriteLine("<<<<<<<<<<<RECARGAR PARA NAVEGACION EN LA WEB>>>>>>>>"); Console.WriteLine("1) 500MB para navegacion -------$5.00" + "\n2) Regresar" + "\n Opcion: "); int option = Int32.Parse(Console.ReadLine()); switch (option) { case 1: if (currentBalance >= 4) { Console.Write("Se han agregado 500MB para navegacion web "); dataNavegation += 500; Movements.Add(new Movement(5, "Se agregaron 500MB navegacion para web")); } else { Console.WriteLine("Saldo Insuficiente"); } break; case 2: break; default: Console.WriteLine("Opcion No valida"); break; } } }
private void GameOver() { gameTimer.Stop(); paddleMovement = Movements.Stop; gameOverLabel.Visible = true; }
public void Test_CheckFreeCell_CellTypePenguin() { //Init Game CustomGame customGame = InitGame(); // Position of cell origin int xOrigin = 0; int yOrigin = 0; //Set Origin cell Cell cellOrigin = (Cell)customGame.Board.Board[xOrigin, yOrigin]; cellOrigin.CellType = CellType.FishWithPenguin; cellOrigin.CurrentPenguin = new Penguin(new Player("Player1", PlayerType.Human)); // Position of cell after int xAfter = 1; int yAfter = 0; //Set after cell Cell cellAfter = (Cell)customGame.Board.Board[xAfter, yAfter]; cellAfter.CellType = CellType.FishWithPenguin; cellAfter.CurrentPenguin = new Penguin(new Player("Player2", PlayerType.Human)); //launch function Movements move = new Movements(cellOrigin, null, customGame.Board); bool result = move.CheckFreeCell(xAfter, yAfter); //Tests Assert.IsTrue(result); }
public override void Move(Movements direction) { var currentPosition = this.Position; switch (direction) { case Movements.ForwardLeft: currentPosition.XCoordinate--; currentPosition.YCoordinate--; this.Position = currentPosition; break; case Movements.ForwardRight: currentPosition.XCoordinate++; currentPosition.YCoordinate--; this.Position = currentPosition; break; case Movements.BackwardLeft: currentPosition.XCoordinate--; currentPosition.YCoordinate++; this.Position = currentPosition; break; case Movements.BackwardRight: currentPosition.XCoordinate++; currentPosition.YCoordinate++; this.Position = currentPosition; break; default: throw new ArgumentOutOfRangeException("direction", direction, "Invalid Movement"); } }
IEnumerator Recover() { StartCoroutine(Movements.Move(_target.transform, basePosition, _recoveringCurve, _recoveringDuration)); yield return(new WaitForSeconds(_recoveringDuration)); attacking = false; }
protected IPosition Next(IPosition pos) { var previousValue = _leeMat[pos.Y, pos.X] - 1; return(Movements.GetMovements(pos, 0, 0, LastX, LastY) .First(p => _leeMat[p.Y, p.X] == previousValue)); }
// Predicts the player's next move Movements GetMostLikely(List <Movements> actions) { DataRecord keyData; int highestValue = 0; Movements bestAction = Movements.None; bool returnValue = data.ContainsKey(actions); if (returnValue) // Has information of the serie of player's actions { keyData = data[actions]; foreach (Movements action in keyData.counts.Keys) { if (keyData.counts[action] > highestValue) { highestValue = keyData.counts[action]; bestAction = action; } } } else // Random choice { int moveNumber = rnd.Next(1, Enum.GetNames(typeof(Movements)).Length); bestAction = (Movements)moveNumber; } return(bestAction); }
void Update() { ChangeCamera = Leva.GetComponent <Movements> (); changethecamera = ChangeCamera.changecamera; ChangeCamera2 = Leva1.GetComponent <Triggers2> (); changethecamera1 = ChangeCamera2.changecamera1; }
public FXLerp(GameObject target, Vector2 end, float time) { this.Target = target; this.Type = FX.Types.LERP; this.end = end; this.time = time; if (end.x == target.transform.localPosition.x && end.y == target.transform.localPosition.y) this.movement = Movements.DIAGONAL; else if (end.x == target.transform.localPosition.x) this.movement = Movements.VERTICAL; else if (end.y == target.transform.localPosition.y) this.movement = Movements.HORIZONTAL; }
protected void OnControllerDisconnected(GameController.ControllerNumber cNum) { // release all movement buttons MoveKeyPress(Movements.All, false); _moveFlag = Movements.None; _triggersPressed = GameController.Triggers.None; _paused = true; }
public static Movements Create(short defaultNumberOfMillisecondsToDisplayEachFrame, IEnumerable<AnimationFrame> smallInvader, IEnumerable<AnimationFrame> mediumInvader, IEnumerable<AnimationFrame> largeInvader, IEnumerable<AnimationFrame> bossInvader) { Movements movements = new Movements(); movements.SmallInvader = new Animation(defaultNumberOfMillisecondsToDisplayEachFrame, smallInvader); movements.MediumInvader = new Animation(defaultNumberOfMillisecondsToDisplayEachFrame, mediumInvader); movements.LargeInvader = new Animation(defaultNumberOfMillisecondsToDisplayEachFrame, largeInvader); movements.BossInvader = new Animation(defaultNumberOfMillisecondsToDisplayEachFrame, bossInvader); return movements; }
void MoveKeyPress(Movements btn, bool press) { // Handling each if separately allows sending All for key up when connection lost // For each key, check if it's requested and that the state isn't already set if (btn.Has(Movements.Backward) && _moveFlag.Has(Movements.Backward) != press) { UnsafeWin32Calls.SendKeyClick(System.Windows.Input.Key.S, System.Windows.Input.ModifierKeys.None, press); } if (btn.Has(Movements.Left) && _moveFlag.Has(Movements.Left) != press) { UnsafeWin32Calls.SendKeyClick(System.Windows.Input.Key.A, System.Windows.Input.ModifierKeys.None, press); } if (btn.Has(Movements.Right) && _moveFlag.Has(Movements.Right) != press) { UnsafeWin32Calls.SendKeyClick(System.Windows.Input.Key.D, System.Windows.Input.ModifierKeys.None, press); } if (btn.Has(Movements.LeftStrafe) && _moveFlag.Has(Movements.LeftStrafe) != press) { UnsafeWin32Calls.SendKeyClick(System.Windows.Input.Key.Q, System.Windows.Input.ModifierKeys.None, press); } if (btn.Has(Movements.RightStrafe) && _moveFlag.Has(Movements.RightStrafe) != press) { UnsafeWin32Calls.SendKeyClick(System.Windows.Input.Key.E, System.Windows.Input.ModifierKeys.None, press); } if (btn.Has(Movements.Forward) && _moveFlag.Has(Movements.Forward) != press) { UnsafeWin32Calls.SendKeyClick(System.Windows.Input.Key.W, System.Windows.Input.ModifierKeys.None, press); } if (btn.Has(Movements.Up) && _moveFlag.Has(Movements.Up) != press) { UnsafeWin32Calls.SendKeyClick(System.Windows.Input.Key.Space, System.Windows.Input.ModifierKeys.None, press); } if (btn.Has(Movements.Down) && _moveFlag.Has(Movements.Down) != press) { UnsafeWin32Calls.SendKeyClick(System.Windows.Input.Key.X, System.Windows.Input.ModifierKeys.None, press); } // Update the flags if (press) { _moveFlag.Add(btn); } else { _moveFlag.Remove(btn); } }
public void CreateMovements(short defaultNumberOfMillisecondsToDisplayEachFrame, IEnumerable<AnimationFrame> smallInvader, IEnumerable<AnimationFrame> mediumInvader, IEnumerable<AnimationFrame> largeInvader, IEnumerable<AnimationFrame> bossInvader) { Movement = Movements.Create(defaultNumberOfMillisecondsToDisplayEachFrame, smallInvader, mediumInvader, largeInvader, bossInvader); }
public virtual void Move(Movements direction) { throw new System.NotImplementedException(); }
public MoveEventArgs(Movements _move, int _sum, Player _player) { move = _move; Sum = _sum; player = _player; }
public Elemental Clone(Movements newMovement, Vector2 newPosition, Vector2 newVelocity) { return new Elemental(element, newMovement, newPosition, newVelocity, animation.Clone(), creationAnimation.Clone(), width, height, attack, defense, speed, maxHealth); }