Example #1
0
        public static AchievementConfig deserialize(byte[] buffer, ref uint offset)
        {
            // null
            bool _null = boolBuffer.deserialize(buffer, ref offset);

            if (_null)
            {
                return(null);
            }

            // Id

            int _Id = intBuffer.deserialize(buffer, ref offset);



            // Name

            int _Name = intBuffer.deserialize(buffer, ref offset);



            // Desc

            int _Desc = intBuffer.deserialize(buffer, ref offset);



            // Icon

            int _Icon = intBuffer.deserialize(buffer, ref offset);



            // Difficulty

            int _Difficulty = intBuffer.deserialize(buffer, ref offset);



            // Condition

            AchievementCondition _Condition = AchievementConditionBuffer.deserialize(buffer, ref offset);



            // RewardItem


            int _RewardItem_length = intBuffer.deserialize(buffer, ref offset);

            RewardItem[] _RewardItem = new RewardItem[_RewardItem_length];
            for (int i = 0; i < _RewardItem_length; i++)
            {
                _RewardItem[i] = RewardItemBuffer.deserialize(buffer, ref offset);
            }


            // Buff

            IdPair _Buff = IdPairBuffer.deserialize(buffer, ref offset);



            // NeedAchievement

            int _NeedAchievement = intBuffer.deserialize(buffer, ref offset);



            // TargetSystem

            TargetSystem _TargetSystem = TargetSystemBuffer.deserialize(buffer, ref offset);



            // Group

            int _Group = intBuffer.deserialize(buffer, ref offset);

            AchievementConfig _AchievementConfig = new AchievementConfig();

            _AchievementConfig.Id = _Id;

            _AchievementConfig.Name = _Name;

            _AchievementConfig.Desc = _Desc;

            _AchievementConfig.Icon = _Icon;

            _AchievementConfig.Difficulty = _Difficulty;

            _AchievementConfig.Condition = _Condition;

            _AchievementConfig.RewardItem = _RewardItem;

            _AchievementConfig.Buff = _Buff;

            _AchievementConfig.NeedAchievement = _NeedAchievement;

            _AchievementConfig.TargetSystem = _TargetSystem;

            _AchievementConfig.Group = _Group;
            return(_AchievementConfig);
        }
Example #2
0
        public static void serialize(AchievementConfig value, XSteam steam)
        {
            // null
            boolBuffer.serialize(value == null, steam);
            if (value == null)
            {
                return;
            }

            // Id

            intBuffer.serialize(value.Id, steam);



            // Name

            intBuffer.serialize(value.Name, steam);



            // Desc

            intBuffer.serialize(value.Desc, steam);



            // Icon

            intBuffer.serialize(value.Icon, steam);



            // Difficulty

            intBuffer.serialize(value.Difficulty, steam);



            // Condition

            AchievementConditionBuffer.serialize(value.Condition, steam);



            // RewardItem


            intBuffer.serialize(value.RewardItem.Length, steam);
            for (int i = 0; i < value.RewardItem.Length; i++)
            {
                RewardItemBuffer.serialize(value.RewardItem[i], steam);
            }


            // Buff

            IdPairBuffer.serialize(value.Buff, steam);



            // NeedAchievement

            intBuffer.serialize(value.NeedAchievement, steam);



            // TargetSystem

            TargetSystemBuffer.serialize(value.TargetSystem, steam);



            // Group

            intBuffer.serialize(value.Group, steam);
        }