override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (moveManager == null) { moveManager = animator.GetComponentInParent <MovementManager>(); } moveManager.AllowMovement(); }
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (moveManager == null) { moveManager = animator.GetComponentInParent <MovementManager>(); } moveManager.AllowMovement(); }