Example #1
0
        /**
         * <summary>Rotates the camera automatically to a fixed pitch and/or spin angle. Regular rotation will be disabled while this occurs.</summary>
         * <param name = "_controlPitch">If True, the pitch angle will be affected</param>
         * <param name = "_newPitchAngle">The new pitch angle, if _controlPitch = True</param>
         * <param name = "_controlSpin">If True, the spin angle will be affected</param>
         * <param name = "_newSpinAngle">The new spin angle, if _controlSpin = True</param>
         * <param name = "_transitionTime">The duration, in seconds, that the rotation will take</param>
         * <param name = "moveMethod">The movement method, if _transitionTime > 0 (Linear, Smooth, Curved, EaseIn, EaseOut, CustomCurve)</param>
         * <param name = "timeCurve">The AnimationCurve that controls the change in rotation over time, if moveMethod = MoveMethod.CustomCurve</param>
         */
        public void ForceRotation(bool _controlPitch, float _newPitchAngle, bool _controlSpin, float _newSpinAngle, float _transitionTime = 0f, MoveMethod moveMethod = MoveMethod.Linear, AnimationCurve timeCurve = null)
        {
            autoControlPitch = false;
            autoControlPitch = false;

            if (_controlPitch || _controlSpin)
            {
                if (_transitionTime > 0f)
                {
                    autoControlPitch = _controlPitch;
                    autoControlSpin  = _controlSpin;

                    autoPitchAngle = _newPitchAngle;
                    autoSpinAngle  = _newSpinAngle;

                    autoMoveMethod       = moveMethod;
                    autoControlTime      = _transitionTime;
                    autoControlStartTime = Time.time;
                    autoMoveCurve        = timeCurve;
                }
                else
                {
                    if (_controlPitch)
                    {
                        pitch = _newPitchAngle;
                    }
                    if (_controlSpin)
                    {
                        spin = _newSpinAngle;
                    }
                }
            }
        }
Example #2
0
    public void Move(Vector3 _newVector, MoveMethod _moveMethod, float _transitionTime, TransformType _transformType)
    {
        isMoving = true;

        targetVector  = _newVector;
        moveMethod    = _moveMethod;
        transformType = _transformType;

        if (_transformType == TransformType.Translate)
        {
            startVector = transform.localPosition;
        }

        else if (_transformType == TransformType.Rotate)
        {
            startVector = transform.localEulerAngles;
        }

        else
        {
            startVector = transform.localScale;
        }

        moveChangeTime = _transitionTime;
        moveStartTime  = Time.time;
    }
Example #3
0
        public void SetActive(int _ID, float _value, float _changeTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)
        {
            if (_changeTime < 0f)
            {
                return;
            }

            activeKey = null;
            foreach (ShapeKey shapeKey in shapeKeys)
            {
                if (shapeKey.ID == _ID)
                {
                    activeKey            = shapeKey;
                    shapeKey.targetValue = _value;
                }
                else
                {
                    shapeKey.targetValue = 0f;
                }
            }

            moveMethod = _moveMethod;
            timeCurve  = _timeCurve;
            changeTime = _changeTime;
            startTime  = Time.time;
        }
Example #4
0
 public void PrepareForLanding(Vector2 landPosition, Vector2 planetPosition)
 {
     var method = new LandingMove (landPosition, planetPosition);
     method.Landed += MoveOnPlanet;
     actualMethod = method;
     type = MoveType.Landing;
 }
Example #5
0
        /**
         * <summary>Sets a blendshape as the "active" one, causing all others to be disabled.</summary>
         * <param name = "_label">The name of the blendshape to affect</param>
         * <param name = "_value">The value to set the active blendshape</param>
         * <param name = "_changeTime">The duration, in seconds, that the group's blendshapes should be affected</param>
         * <param name = "_moveMethod">The interpolation method by which the blendshapes are affected (Linear, Smooth, Curved, EaseIn, EaseOut, CustomCurve)</param>
         * <param name = "_timeCurve">If _moveMethod = MoveMethod.CustomCurve, then the transition speed will be follow the shape of the supplied AnimationCurve. This curve can exceed "1" in the Y-scale, allowing for overshoot effects.</param>
         */
        public void SetActive(string _label, float _value, float _changeTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)
        {
            if (_changeTime < 0f)
            {
                return;
            }

            activeKey = null;
            foreach (ShapeKey shapeKey in shapeKeys)
            {
                if (shapeKey.label == _label)
                {
                    activeKey            = shapeKey;
                    shapeKey.targetValue = _value;
                }
                else
                {
                    shapeKey.targetValue = 0f;
                }

                shapeKey.ResetInitialValue();
            }

            moveMethod = _moveMethod;
            timeCurve  = _timeCurve;
            changeTime = _changeTime;
            startTime  = Time.time;
        }
Example #6
0
        IEnumerator BlindMoveTo(Vector3 destination, Actions moveType)
        {
            MoveMethod mover          = GetMoveMethod(moveType);
            float      distanceBefore = PlanarDistance(transform.position, destination);

            if (distanceBefore < Mathf.Epsilon)
            {
                yield break;
            }
            yield return(TurnDegrees(PlanarAngle(transform.forward, destination - transform.position)));

            actor.OnActionBegin(moveType);
            while (true)
            {
                mover(Vector3.forward);
                yield return(null);

                if (!IsMoving)
                {
                    yield return(SmartCoroutine.Exit);
                }
                float distanceAfter = PlanarDistance(transform.position, destination);
                if (distanceAfter >= distanceBefore)
                {
                    break;
                }
                distanceBefore = distanceAfter;
            }
            mover(Vector3.back);
            actor.OnActionEnd(moveType);
        }
Example #7
0
        public static float Interpolate(float startT, float deltaT, MoveMethod moveMethod, AnimationCurve timeCurve)
        {
            if (moveMethod == MoveMethod.Curved)
            {
                moveMethod = MoveMethod.Smooth;
            }

            else if (moveMethod == MoveMethod.Smooth)
            {
                return(-0.5f * (Mathf.Cos(Mathf.PI * (Time.time - startT) / deltaT) - 1f));
            }
            else if (moveMethod == MoveMethod.EaseIn)
            {
                return(1f - Mathf.Cos((Time.time - startT) / deltaT * (Mathf.PI / 2)));
            }
            else if (moveMethod == MoveMethod.EaseOut)
            {
                return(Mathf.Sin((Time.time - startT) / deltaT * (Mathf.PI / 2)));
            }
            else if (moveMethod == MoveMethod.CustomCurve)
            {
                if (timeCurve == null || timeCurve.length == 0)
                {
                    return(1f);
                }
                float startTime = timeCurve [0].time;
                float endTime   = timeCurve [timeCurve.length - 1].time;

                return(timeCurve.Evaluate((endTime - startTime) * (Time.time - startT) / deltaT + startTime));
            }

            return((Time.time - startT) / deltaT);
        }
Example #8
0
        public void SmoothChange(float _changeTime, MoveMethod method, AnimationCurve _timeCurve)
        {
            LookAtCentre();
            moveMethod       = method;
            isSmoothChanging = true;
            StopCrossfade();

            startTime  = Time.time;
            changeTime = _changeTime;

            startPosition      = transform.position;
            startRotation      = transform.rotation;
            startFOV           = _camera.fieldOfView;
            startOrtho         = _camera.orthographicSize;
            startFocalDistance = focalDistance;

            startPerspectiveOffset = perspectiveOffset;

            if (method == MoveMethod.CustomCurve)
            {
                timeCurve = _timeCurve;
            }
            else
            {
                timeCurve = null;
            }
        }
Example #9
0
 public SwitchCameraOptions(float _time, MoveMethod _method, bool _smooth, bool _waitFinish)
 {
     time       = _time;
     method     = _method;
     smooth     = _smooth;
     waitFinish = _waitFinish;
 }
Example #10
0
        override public void ShowGUI(List <ActionParameter> parameters)
        {
            bool showWaitOption = false;

            returnToLast = EditorGUILayout.Toggle("Return to last gameplay?", returnToLast);

            if (!returnToLast)
            {
                parameterID = Action.ChooseParameterGUI("New camera:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID   = 0;
                    linkedCamera = null;
                }
                else
                {
                    linkedCamera = (_Camera)EditorGUILayout.ObjectField("New camera:", linkedCamera, typeof(_Camera), true);

                    constantID   = FieldToID <_Camera> (linkedCamera, constantID);
                    linkedCamera = IDToField <_Camera> (linkedCamera, constantID, true);
                }

                if (linkedCamera && linkedCamera is GameCameraAnimated)
                {
                    GameCameraAnimated animatedCamera = (GameCameraAnimated)linkedCamera;
                    if (animatedCamera.animatedCameraType == AnimatedCameraType.PlayWhenActive && transitionTime <= 0f)
                    {
                        showWaitOption = true;
                    }
                }
            }

            if (linkedCamera is GameCamera25D && !returnToLast)
            {
                transitionTime = 0f;
            }
            else
            {
                transitionTime = EditorGUILayout.FloatField("Transition time (s):", transitionTime);

                if (transitionTime > 0f)
                {
                    moveMethod     = (MoveMethod)EditorGUILayout.EnumPopup("Move method:", moveMethod);
                    showWaitOption = true;

                    if (moveMethod == MoveMethod.CustomCurve)
                    {
                        timeCurve = EditorGUILayout.CurveField("Time curve:", timeCurve);
                    }
                }
            }

            if (showWaitOption)
            {
                willWait = EditorGUILayout.Toggle("Wait until finish?", willWait);
            }

            AfterRunningOption();
        }
Example #11
0
    public void MoveOnPlanet(Vector2 planetPosition)
    {
        if (actualMethod is LandingMove)
            (actualMethod as LandingMove).Landed -= MoveOnPlanet;

        actualMethod = new LandMove (planetPosition);
        type = MoveType.LandMove;
    }
Example #12
0
 public ClingyPositionTweener(GameObject gameObject, TweenOptions tweenOptions,
                              MoveMethod moveMethod, GetDestinationPositionDelegate GetDestinationPosition,
                              TweenCompleteDelegate TweenComplete = null, TweenCancelledDelegate TweenCancelled = null)
     : base(gameObject, tweenOptions, TweenComplete, TweenCancelled)
 {
     this.moveMethod             = moveMethod;
     this.GetDestinationPosition = GetDestinationPosition;
 }
Example #13
0
 // only server can call this
 public void MoveTo(Vector3 destination, MoveMethod method, float duration = 0.0f)
 {
     if (!isServer)
     {
         return;
     }
     RpcMoveToPosition(destination, method, duration);
 }
Example #14
0
        /// <summary>
        /// Set the file pointer position for the given file.
        /// </summary>
        /// <param name="distance">Offset.</param>
        /// <param name="moveMethod">Start position.</param>
        /// <returns>The new pointer position.</returns>
        public static long SetFilePointer(SafeFileHandle fileHandle, long distance, MoveMethod moveMethod)
        {
            if (!Imports.SetFilePointerEx(fileHandle, distance, out long position, moveMethod))
            {
                throw Error.GetExceptionForLastError();
            }

            return(position);
        }
Example #15
0
        /**
         * <summary>Disables all blendshapes within a ShapeGroup.</summary>
         * <param name = "_groupID">The unique identifier of the ShapeGroup to affect</param>
         * <param name = "_deltaTime">The duration, in seconds, that the group's blendshapes should be disabled</param>
         * <param name = "_moveMethod">The interpolation method by which the blendshapes are affected (Linear, Smooth, Curved, EaseIn, EaseOut, CustomCurve)</param>
         * <param name = "_timeCurve">If _moveMethod = MoveMethod.CustomCurve, then the transition speed will be follow the shape of the supplied AnimationCurve. This curve can exceed "1" in the Y-scale, allowing for overshoot effects.</param>
         */
        public void DisableAllKeys(string _groupLabel, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)
        {
            ShapeGroup shapeGroup = GetGroup(_groupLabel);

            if (shapeGroup != null)
            {
                shapeGroup.SetActive(-1, 0f, _deltaTime, _moveMethod, _timeCurve);
            }
        }
Example #16
0
		public void SetActiveKey (int _groupID, int _keyID, float _value, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)
		{
			foreach (ShapeGroup shapeGroup in shapeGroups)
			{
				if (shapeGroup.ID == _groupID)
				{
					shapeGroup.SetActive (_keyID, _value, _deltaTime, _moveMethod, _timeCurve);
				}
			}
		}
Example #17
0
        public static Tweener TweenPosition(GameObject gameObject, TweenOptions tweenOptions,
                                            MoveMethod moveMethod, GetDestinationPositionDelegate GetDestinationPosition,
                                            TweenCompleteDelegate TweenComplete = null, TweenCancelledDelegate TweenCancelled = null)
        {
            Tweener tweener = new ClingyPositionTweener(gameObject, tweenOptions, moveMethod,
                                                        GetDestinationPosition, TweenComplete, TweenCancelled);

            tweener.Start();
            return(tweener);
        }
Example #18
0
 public void DisableAllKeys(int _groupID, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)
 {
     foreach (ShapeGroup shapeGroup in shapeGroups)
     {
         if (shapeGroup.ID == _groupID)
         {
             shapeGroup.SetActive (-1, 0f, _deltaTime, _moveMethod, _timeCurve);
         }
     }
 }
Example #19
0
 public void DisableAllKeys(int _groupID, float _deltaTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)
 {
     foreach (ShapeGroup shapeGroup in shapeGroups)
     {
         if (shapeGroup.ID == _groupID)
         {
             shapeGroup.SetActive(-1, 0f, _deltaTime, _moveMethod, _timeCurve);
         }
     }
 }
Example #20
0
        /// <summary>
        /// Set the file pointer position for the given file.
        /// </summary>
        /// <param name="distance">Offset.</param>
        /// <param name="moveMethod">Start position.</param>
        /// <returns>The new pointer position.</returns>
        public static long SetFilePointer(SafeFileHandle fileHandle, long distance, MoveMethod moveMethod)
        {
            long position;

            if (!Direct.SetFilePointerEx(fileHandle, distance, out position, moveMethod))
            {
                throw ErrorHelper.GetIoExceptionForLastError();
            }

            return(position);
        }
 public void MoveFilePointer(int cbToMove, MoveMethod fMoveMethod)
 {
     if (_hFile != null)
     {
         if (SetFilePointer(_hFile, cbToMove, IntPtr.Zero, fMoveMethod)
             == INVALID_SET_FILE_POINTER)
         {
             Marshal.ThrowExceptionForHR(Marshal.GetHRForLastWin32Error());
         }
     }
 }
Example #22
0
        /// <summary>
        /// 移动文件夹中的所有文件夹与文件到另一个文件夹
        /// </summary>
        /// <param name="sourcePath">源文件夹</param>
        /// <param name="destPath">目标文件夹</param>
        public static void MoveFolder(this string sourcePath, string destPath, MoveMethod MoveMethod = MoveMethod.EqualDrive)
        {
            if (Directory.Exists(sourcePath))
            {
                if (!Directory.Exists(destPath))
                {
                    //目标目录不存在则创建
                    try
                    {
                        Directory.CreateDirectory(destPath);
                    }
                    catch (Exception ex)
                    {
                        throw new Exception("创建目标目录失败:" + ex.Message);
                    }
                }
                //获得源文件下所有文件
                List <string> files = new List <string>(Directory.GetFiles(sourcePath));
                files.ForEach(c =>
                {
                    string destFile = Path.Combine(new string[] { destPath, Path.GetFileName(c) });
                    //覆盖模式
                    if (File.Exists(destFile))
                    {
                        File.Delete(destFile);
                    }
                    File.Move(c, destFile);
                });
                //获得源文件下所有目录文件
                List <string> folders = new List <string>(Directory.GetDirectories(sourcePath));

                folders.ForEach(c =>
                {
                    string destDir = Path.Combine(new string[] { destPath, Path.GetFileName(c) });
                    switch (MoveMethod)
                    {
                    case MoveMethod.EqualDrive:
                        //Directory.Move必须要在同一个根目录下移动才有效,不能在不同卷中移动。
                        Directory.Move(c, destDir);
                        break;

                    case MoveMethod.CrossDrive:
                        //采用递归的方法实现
                        MoveFolder(c, destDir);
                        break;
                    }
                });
            }
            else
            {
                throw new DirectoryNotFoundException("源目录不存在!");
            }
        }
Example #23
0
 public void MoveFilePointer(int cbToMove,
                             MoveMethod fMoveMethod)
 {
     if (_hFile != null)
     {
         if (SetFilePointer(_hFile, cbToMove, IntPtr.Zero,
                            fMoveMethod) == INVALID_SET_FILE_POINTER)
         {
             ThrowLastWin32Err();
         }
     }
 }
        override public void ShowGUI(List <ActionParameter> parameters)
        {
            parameterID = Action.ChooseParameterGUI("Third-person camera:", parameters, parameterID, ParameterType.GameObject);
            if (parameterID >= 0)
            {
                constantID   = 0;
                linkedCamera = null;
            }
            else
            {
                linkedCamera = (GameCameraThirdPerson)EditorGUILayout.ObjectField("Third-person camera:", linkedCamera, typeof(GameCameraThirdPerson), true);

                constantID   = FieldToID <GameCameraThirdPerson> (linkedCamera, constantID);
                linkedCamera = IDToField <GameCameraThirdPerson> (linkedCamera, constantID, true);
            }

            controlPitch = EditorGUILayout.Toggle("Control pitch?", controlPitch);
            if (controlPitch)
            {
                newPitchAngle = EditorGUILayout.FloatField("New pitch angle:", newPitchAngle);
            }

            controlSpin = EditorGUILayout.Toggle("Control spin?", controlSpin);
            if (controlSpin)
            {
                newSpinAngle       = EditorGUILayout.FloatField("New spin angle:", newSpinAngle);
                isRelativeToTarget = EditorGUILayout.Toggle("Spin relative to target?", isRelativeToTarget);
            }

            if (controlPitch || controlSpin)
            {
                transitionTimeParameterID = Action.ChooseParameterGUI("Transition time (s):", parameters, transitionTimeParameterID, ParameterType.Float);
                if (transitionTimeParameterID < 0)
                {
                    transitionTime = EditorGUILayout.FloatField("Transition time (s):", transitionTime);
                }

                if (transitionTime > 0f)
                {
                    moveMethod = (MoveMethod)EditorGUILayout.EnumPopup("Move method:", moveMethod);

                    if (moveMethod == MoveMethod.CustomCurve)
                    {
                        timeCurve = EditorGUILayout.CurveField("Time curve:", timeCurve);
                    }

                    willWait = EditorGUILayout.Toggle("Wait until finish?", willWait);
                }
            }

            AfterRunningOption();
        }
Example #25
0
    public void SmoothChange(float _changeTime, MoveMethod method)
    {
        LookAtCentre();
        moveMethod       = method;
        isSmoothChanging = true;

        startTime  = Time.time;
        changeTime = _changeTime;

        startPosition = transform.position;
        startRotation = transform.rotation;
        startFOV      = GetComponent <Camera>().fieldOfView;
    }
        public static int SeekFile(IntPtr hFile, long lDistanceToMove, MoveMethod dwMoveMethod)
        {
            var li = new LARGE_INTEGER();

            li.QuadPart = lDistanceToMove;
            var ret = m_fileSystemIo.SeekFile(hFile, li.LowPart, ref li.HighPart, (int)dwMoveMethod);

            if (ret == INVALID_SET_FILE_POINTER)
            {
                throw new Exception("Invalid seek");
            }

            return(ret);
        }
Example #27
0
        /**
         * <summary>Moves the GameObject by referencing a Marker component as its target Transform.</summary>
         * <param name = "_marker">A Marker whose position, rotation and scale will be the target values of the GameObject</param>
         * <param name = "_moveMethod">The interpolation method by which the GameObject moves (Linear, Smooth, Curved, EaseIn, EaseOut, CustomCurve)</param>
         * <param name = "_transitionTime">The time, in seconds, that the movement should take place over</param>
         * <param name = "_timeCurve">If _moveMethod = MoveMethod.CustomCurve, then the movement speed will follow the shape of the supplied AnimationCurve. This curve can exceed "1" in the Y-scale, allowing for overshoot effects.</param>
         */
        public void Move(Marker _marker, MoveMethod _moveMethod, float _transitionTime, AnimationCurve _timeCurve)
        {
            if (GetComponent <Rigidbody>() && !GetComponent <Rigidbody>().isKinematic)
            {
                GetComponent <Rigidbody>().velocity = GetComponent <Rigidbody>().angularVelocity = Vector3.zero;
            }

            StopCoroutine("_UpdateMovement");
            transformType = TransformType.CopyMarker;

            if (_transitionTime == 0f)
            {
                isMoving = false;

                transform.localPosition    = _marker.transform.localPosition;
                transform.localEulerAngles = _marker.transform.localEulerAngles;
                transform.localScale       = _marker.transform.localScale;
            }
            else
            {
                isMoving = true;

                doEulerRotation = false;
                moveMethod      = _moveMethod;

                startPosition = transform.localPosition;
                startRotation = transform.localRotation;
                startScale    = transform.localScale;

                endPosition = _marker.transform.localPosition;
                endRotation = _marker.transform.localRotation;
                endScale    = _marker.transform.localScale;

                moveChangeTime = _transitionTime;
                moveStartTime  = Time.time;

                if (moveMethod == MoveMethod.CustomCurve)
                {
                    timeCurve = _timeCurve;
                }
                else
                {
                    timeCurve = null;
                }

                StartCoroutine("_UpdateMovement");
            }
        }
Example #28
0
 //静态方法。移动文件微操作。
 public static void Mov(FileInfo srcPath, string desPath, MoveMethod movemethod)
 {
     int IndexNum = 0;
     switch(movemethod)
     {
         case MoveMethod.Dirc: //直接移动。不做任何异常处理
             srcPath.MoveTo(desPath + "\\" + Path.GetFileNameWithoutExtension(srcPath.FullName) + srcPath.Extension);
             break;
         case MoveMethod.OverR://覆盖(先删除后移动),如果无权删除,则重命名
             try
             {
                 File.Delete(desPath + "\\" + Path.GetFileNameWithoutExtension(srcPath.FullName) + srcPath.Extension);
                 srcPath.MoveTo(desPath + "\\" + Path.GetFileNameWithoutExtension(srcPath.FullName) + srcPath.Extension);
             }
             catch(UnauthorizedAccessException)
             {
                 //如果有重名,则加上_n后缀。n从1开始直到不重名为止。n不大于100000,避免死循环
                 for (int i = 0; i < 100000; i++)
                 {
                     if (!File.Exists(desPath + "\\" + Path.GetFileNameWithoutExtension(srcPath.FullName) + @"_" + i.ToString() + srcPath.Extension))
                     {
                         IndexNum = i;
                         break;
                     }
                 }
                 srcPath.MoveTo(desPath + "\\" + Path.GetFileNameWithoutExtension(srcPath.FullName) + @"_" + IndexNum.ToString() + srcPath.Extension);
             }
             break;
         case MoveMethod.Ren://重命名后移动
             //如果有重名,则加上_n后缀。n从1开始直到不重名为止。n不大于100000,避免死循环
             for (int i = 0; i < 100000; i++)
             {
                 if (!File.Exists(desPath + "\\" + Path.GetFileNameWithoutExtension(srcPath.FullName) + @"_" + i.ToString() + srcPath.Extension))
                 {
                     IndexNum = i;
                     break;
                 }
             }
             srcPath.MoveTo(desPath + "\\" + Path.GetFileNameWithoutExtension(srcPath.FullName) + @"_" + IndexNum.ToString() + srcPath.Extension);
             break;
         case MoveMethod.None://跳过
             break;
     }
 }
Example #29
0
        /**
         * <summary>Moves the GameObject by referencing a Marker component as its target Transform.</summary>
         * <param name = "_marker">A Marker whose position, rotation and scale will be the target values of the GameObject</param>
         * <param name = "_moveMethod">The interpolation method by which the GameObject moves (Linear, Smooth, Curved, EaseIn, EaseOut, CustomCurve)</param>
         * <param name = "_transitionTime">The time, in seconds, that the movement should take place over</param>
         * <param name = "_timeCurve">If _moveMethod = MoveMethod.CustomCurve, then the movement speed will follow the shape of the supplied AnimationCurve. This curve can exceed "1" in the Y-scale, allowing for overshoot effects.</param>
         */
        public void Move(Marker _marker, MoveMethod _moveMethod, float _transitionTime, AnimationCurve _timeCurve)
        {
            if (GetComponent <Rigidbody>() && !GetComponent <Rigidbody>().isKinematic)
            {
                GetComponent <Rigidbody>().velocity = GetComponent <Rigidbody>().angularVelocity = Vector3.zero;
            }

            if (_transitionTime == 0f)
            {
                positionChangeTime = rotateChangeTime = scaleChangeTime = 0f;

                transform.localPosition    = _marker.transform.localPosition;
                transform.localEulerAngles = _marker.transform.localEulerAngles;
                transform.localScale       = _marker.transform.localScale;
            }
            else
            {
                doEulerRotation = false;
                positionMethod  = rotateMethod = scaleMethod = _moveMethod;

                startPosition = transform.localPosition;
                startRotation = transform.localRotation;
                startScale    = transform.localScale;

                endPosition = _marker.transform.localPosition;
                endRotation = _marker.transform.localRotation;
                endScale    = _marker.transform.localScale;

                positionChangeTime = rotateChangeTime = scaleChangeTime = _transitionTime;
                positionStartTime  = rotateStartTime = scaleStartTime = Time.time;

                if (_moveMethod == MoveMethod.CustomCurve)
                {
                    positionTimeCurve = _timeCurve;
                    rotateTimeCurve   = _timeCurve;
                    scaleTimeCurve    = _timeCurve;
                }
                else
                {
                    positionTimeCurve = rotateTimeCurve = scaleTimeCurve = null;
                }
            }
        }
Example #30
0
    override public void ShowGUI()
    {
        returnToLast = EditorGUILayout.Toggle("Return to last gameplay?", returnToLast);

        if (!returnToLast)
        {
            linkedCamera = (GameCamera)EditorGUILayout.ObjectField("New camera:", linkedCamera, typeof(GameCamera), true);
        }

        transitionTime = EditorGUILayout.Slider("Transition time:", transitionTime, 0, 10f);

        if (transitionTime > 0f)
        {
            moveMethod = (MoveMethod)EditorGUILayout.EnumPopup("Move method:", moveMethod);
            willWait   = EditorGUILayout.Toggle("Pause until finish?", willWait);
        }

        AfterRunningOption();
    }
Example #31
0
    override public void ShowGUI()
    {
        linkedProp = (Moveable)EditorGUILayout.ObjectField("Object to transform:", linkedProp, typeof(Moveable), true);

        EditorGUILayout.BeginHorizontal();
        transformType = (TransformType)EditorGUILayout.EnumPopup(transformType);
        toBy          = (ToBy)EditorGUILayout.EnumPopup(toBy);
        EditorGUILayout.EndHorizontal();

        newVector      = EditorGUILayout.Vector3Field("Vector:", newVector);
        transitionTime = EditorGUILayout.Slider("Transition time:", transitionTime, 0, 10f);

        if (transitionTime > 0f)
        {
            moveMethod = (MoveMethod)EditorGUILayout.EnumPopup("Move method", moveMethod);
            willWait   = EditorGUILayout.Toggle("Pause until finish?", willWait);
        }

        AfterRunningOption();
    }
Example #32
0
 public void Move(MoveMethod moveMethod, Vector3 toPoint, float time, Action onMoveComplete)
 {
     _moveMethod           = time > 0 ? moveMethod : MoveMethod.MovePosition;   // FIXME a dirty hack
     _moveCompleteCallback = onMoveComplete;
     _isMoving             = true;
     _timePassed           = 0;
     _timeOverall          = time;
     _destPoint            = toPoint;
     _startPoint           = transform.position;
     _rigidbody.drag       = 0;
     if (_moveMethod == MoveMethod.SetVelocityThenStop)
     {
         _rigidbody.velocity = _timeOverall > 0 ? (_destPoint - _startPoint) / _timeOverall : (_destPoint - _startPoint).normalized * short.MaxValue;
     }
     else if (_moveMethod == MoveMethod.ForcesWithDrag)
     {
         _rigidbody.AddForce((_destPoint - _startPoint) / _timeOverall, ForceMode.Acceleration);
         _rigidbody.drag = 1;
     }
 }
Example #33
0
        public override long Seek(long offset, SeekOrigin origin)
        {
            MoveMethod moveMethod = MoveMethod.Begin;

            switch (origin)
            {
            case SeekOrigin.Begin: moveMethod = MoveMethod.Begin; break;

            case SeekOrigin.Current: moveMethod = MoveMethod.Current; break;

            case SeekOrigin.End: moveMethod = MoveMethod.End; break;
            }

            var result = StormLib.SFileSetFilePointer(handle, offset, IntPtr.Zero, moveMethod);

            if (result == StormLib.SFILE_INVALID_SIZE)
            {
                throw new IOException("SFileSetFilePointer failed");
            }
            position = result;
            return(position);
        }
Example #34
0
 public static void MovePosition(Vector3 position, Transform transform, MoveMethod moveMethod,
                                 Rigidbody rb = null, Rigidbody2D rb2D = null)
 {
     if (moveMethod == MoveMethod.Translate)
     {
         transform.position = position;
     }
     else if (moveMethod == MoveMethod.SetPhysics)
     {
         if (rb)
         {
             rb.position = position;
         }
         else if (rb2D && rb2D.simulated)
         {
             rb2D.position = position;
         }
         else
         {
             transform.position = position;
         }
     }
     else if (moveMethod == MoveMethod.MovePhysics)
     {
         if (rb)
         {
             rb.MovePosition(position);
         }
         else if (rb2D && rb2D.simulated)
         {
             rb2D.MovePosition(position);
         }
         else
         {
             transform.position = position;
         }
     }
 }
Example #35
0
 //静态方法。移动目录微操作。重载
 public static void Mov(DirectoryInfo srcPath, string desPath, MoveMethod movemethod)
 {
     int IndexNum = 0;
     switch (movemethod)
     {
         case MoveMethod.Dirc: //直接移动。不做任何异常处理
             srcPath.MoveTo(desPath + "\\" + srcPath.Name);
             break;
         case MoveMethod.OverR://覆盖/合并(递归处理)当目标目录为空或者到没有重名时停止
             MoveFile(srcPath, desPath + "\\" + srcPath.Name);
             MoveDirc(srcPath, desPath + "\\" + srcPath.Name);
             try
             {
                 srcPath.Delete();
             }
             catch
             {
                 //MessageBox.Show("无法删除"+srcPath.ToString()+"\n目录不是空的");
             }
             break;
         case MoveMethod.Ren://重命名后移动
             //如果有重名,则加上_n后缀。n从1开始直到不重名为止。n不大于100000,避免死循环
             for (int i = 0; i < 100000; i++)
             {
                 if (!Directory.Exists(desPath + "\\" + srcPath.Name + @"_" + i.ToString()))
                 {
                     IndexNum = i;
                     break;
                 }
             }
             srcPath.MoveTo(desPath + "\\" + srcPath.Name + @"_" + IndexNum.ToString());
             break;
         case MoveMethod.None://跳过
             break;
     }
 }
Example #36
0
    private void _MoveToPosition(Vector3 destination, MoveMethod method, float duration)
    {
        // all because of localPlayerAuthority
        bool ai = (GetComponent <AICharacter>() != null);

        if (ai && !isServer)
        {
            return;                  // only server moves Ai
        }
        if (!ai && !isLocalPlayer)
        {
            return;                        // do not control other's character
        }
        if (duration <= 0.01f || method == MoveMethod.Teleport)
        {
            m_rigidbody.MovePosition(destination);
            m_rigidbody.velocity = new Vector3(0, m_rigidbody.velocity.y, 0);
        }
        else if (method == MoveMethod.Tween && duration > 0.01f)
        {
            //currentCoroutine =
            StartCoroutine(MoveTweenCoroutine(destination, duration));
        }
    }
Example #37
0
 internal static extern int SetFilePointerCE(
     IntPtr hFile,
     int lDistanceToMove,
     int lpDistanceToMoveHigh,
     MoveMethod dwMoveMethod);
Example #38
0
        public virtual void ReplaceScreen(Screen screen, MoveMethod m)
        {
            if (screen != null && screen != this)
            {
                screen.SetOnLoadState(false);
                SetLock(true);
                screen.SetLock(true);
                this.replaceMethod = m;
                this.replaceDstScreen = screen;

                screen.SetRepaintMode(SCREEN_CANVAS_REPAINT);
                switch (m)
                {
                    case MoveMethod.FROM_LEFT:
                        dstPos.SetLocation(-GetWidth(), 0);
                        isScreenFrom = true;
                        break;
                    case MoveMethod.FROM_RIGHT:
                        dstPos.SetLocation(GetWidth(), 0);
                        isScreenFrom = true;
                        break;
                    case MoveMethod.FROM_UP:
                        dstPos.SetLocation(0, -GetHeight());
                        isScreenFrom = true;
                        break;
                    case MoveMethod.FROM_DOWN:
                        dstPos.SetLocation(0, GetHeight());
                        isScreenFrom = true;
                        break;
                    case MoveMethod.FROM_UPPER_LEFT:
                        dstPos.SetLocation(-GetWidth(), -GetHeight());
                        isScreenFrom = true;
                        break;
                    case MoveMethod.FROM_UPPER_RIGHT:
                        dstPos.SetLocation(GetWidth(), -GetHeight());
                        isScreenFrom = true;
                        break;
                    case MoveMethod.FROM_LOWER_LEFT:
                        dstPos.SetLocation(-GetWidth(), GetHeight());
                        isScreenFrom = true;
                        break;
                    case MoveMethod.FROM_LOWER_RIGHT:
                        dstPos.SetLocation(GetWidth(), GetHeight());
                        isScreenFrom = true;
                        break;
                    default:
                        dstPos.SetLocation(0, 0);
                        isScreenFrom = false;
                        break;
                }

                Replace_Thread loading = new Replace_Thread(screen);
                CallEvent(loading);
                replaceLoading = true;
            }
        }
Example #39
0
        public override void ShowGUI(List<ActionParameter> parameters)
        {
            parameterID = Action.ChooseParameterGUI ("Third-person camera:", parameters, parameterID, ParameterType.GameObject);
            if (parameterID >= 0)
            {
                constantID = 0;
                linkedCamera = null;
            }
            else
            {
                linkedCamera = (GameCameraThirdPerson) EditorGUILayout.ObjectField ("Third-person camera:", linkedCamera, typeof (GameCameraThirdPerson), true);

                constantID = FieldToID <GameCameraThirdPerson> (linkedCamera, constantID);
                linkedCamera = IDToField <GameCameraThirdPerson> (linkedCamera, constantID, true);
            }

            controlPitch = EditorGUILayout.Toggle ("Control pitch?", controlPitch);
            if (controlPitch)
            {
                newPitchAngle = EditorGUILayout.FloatField ("New pitch angle:", newPitchAngle);
            }

            controlSpin = EditorGUILayout.Toggle ("Control spin?", controlSpin);
            if (controlSpin)
            {
                newSpinAngle = EditorGUILayout.FloatField ("New spin angle:", newSpinAngle);
                isRelativeToTarget = EditorGUILayout.Toggle ("Spin relative to target?", isRelativeToTarget);
            }

            if (controlPitch || controlSpin)
            {

                transitionTimeParameterID = Action.ChooseParameterGUI ("Transition time (s):", parameters, transitionTimeParameterID, ParameterType.Float);
                if (transitionTimeParameterID < 0)
                {
                    transitionTime = EditorGUILayout.FloatField ("Transition time (s):", transitionTime);
                }

                if (transitionTime > 0f)
                {
                    moveMethod = (MoveMethod) EditorGUILayout.EnumPopup ("Move method:", moveMethod);

                    if (moveMethod == MoveMethod.CustomCurve)
                    {
                        timeCurve = EditorGUILayout.CurveField ("Time curve:", timeCurve);
                    }

                    willWait = EditorGUILayout.Toggle ("Wait until finish?", willWait);
                }
            }

            AfterRunningOption ();
        }
Example #40
0
        /**
         * <summary>Sets a _Camera as the new attachedCamera to follow.</summary>
         * <param name = "newCamera">The new _Camera to follow</param>
         * <param name = "transitionTime">The time, in seconds, that it will take to move towards the new _Camera</param>
         * <param name = "_moveMethod">How the Camera should move towards the new _Camera, if transitionTime > 0f (Linear, Smooth, Curved, EaseIn, EaseOut, CustomCurve)</param>
         * <param name = "_animationCurve">The AnimationCurve that dictates movement over time, if _moveMethod = MoveMethod.CustomCurve</param>
         */
        public void SetGameCamera(_Camera newCamera, float transitionTime = 0f, MoveMethod _moveMethod = MoveMethod.Linear, AnimationCurve _animationCurve = null)
        {
            if (newCamera == null)
            {
                return;
            }

            if (attachedCamera != null && attachedCamera is GameCamera25D)
            {
                if (newCamera is GameCamera25D)
                { }
                else
                {
                    RemoveBackground ();
                }
            }

            AssignOwnCamera ();
            _camera.ResetProjectionMatrix ();
            attachedCamera = newCamera;
            attachedCamera.SetCameraComponent ();

            if (attachedCamera && attachedCamera._camera)
            {
                _camera.farClipPlane = attachedCamera._camera.farClipPlane;
                _camera.nearClipPlane = attachedCamera._camera.nearClipPlane;
                _camera.orthographic = attachedCamera._camera.orthographic;
            }

            // Set LookAt
            if (attachedCamera is GameCamera)
            {
                GameCamera gameCam = (GameCamera) attachedCamera;
                cursorAffectsRotation = gameCam.followCursor;
                lookAtAmount = gameCam.cursorInfluence;
            }
            else if (attachedCamera is GameCameraAnimated)
            {
                GameCameraAnimated gameCam = (GameCameraAnimated) attachedCamera;
                if (gameCam.animatedCameraType == AnimatedCameraType.SyncWithTargetMovement)
                {
                    cursorAffectsRotation = gameCam.followCursor;
                    lookAtAmount = gameCam.cursorInfluence;
                }
                else
                {
                    cursorAffectsRotation = false;
                }
            }
            else
            {
                cursorAffectsRotation = false;
            }

            // Set background
            if (attachedCamera is GameCamera25D)
            {
                GameCamera25D cam25D = (GameCamera25D) attachedCamera;
                cam25D.SetActiveBackground ();
            }

            // TransparencySortMode
            if (attachedCamera is GameCamera2D)
            {
                _camera.transparencySortMode = TransparencySortMode.Orthographic;
            }
            else if (attachedCamera)
            {
                if (attachedCamera._camera.orthographic)
                {
                    _camera.transparencySortMode = TransparencySortMode.Orthographic;
                }
                else
                {
                    _camera.transparencySortMode = TransparencySortMode.Perspective;
                }
            }

            // UFPS
            if (KickStarter.settingsManager.movementMethod == MovementMethod.UltimateFPS)
            {
                UltimateFPSIntegration._Update (KickStarter.stateHandler.gameState);
            }

            KickStarter.stateHandler.LimitHotspotsToCamera (attachedCamera);

            if (transitionTime > 0f)
            {
                SmoothChange (transitionTime, _moveMethod, _animationCurve);
            }
            else if (attachedCamera != null)
            {
                attachedCamera.MoveCameraInstant ();
                SnapToAttached ();
            }
        }
Example #41
0
        /**
         * <summary>Interpolates a float over time, according to various interpolation methods.</summary>
         * <param name = "startT">The starting time</param>
         * <param name = "deltaT">The time difference</param>
         * <param name = "moveMethod">The method of interpolation (Linear, Smooth, Curved, EaseIn, EaseOut, Curved)</param>
         * <param name = "timeCurve">The AnimationCurve to interpolate against, if the moveMethod = MoveMethod.Curved</param>
         * <returns>The interpolated float</returns>
         */
        public static float Interpolate(float startT, float deltaT, MoveMethod moveMethod, AnimationCurve timeCurve = null)
        {
            if (moveMethod == MoveMethod.Curved)
            {
                moveMethod = MoveMethod.Smooth;
            }

            else if (moveMethod == MoveMethod.Smooth)
            {
                return -0.5f * (Mathf.Cos (Mathf.PI * (Time.time - startT) / deltaT) - 1f);
            }
            else if (moveMethod == MoveMethod.EaseIn)
            {
                return 1f - Mathf.Cos ((Time.time - startT) / deltaT * (Mathf.PI / 2));
            }
            else if (moveMethod == MoveMethod.EaseOut)
            {
                return Mathf.Sin ((Time.time - startT) / deltaT * (Mathf.PI / 2));
            }
            else if (moveMethod == MoveMethod.CustomCurve)
            {
                if (timeCurve == null || timeCurve.length == 0)
                {
                    return 1f;
                }
                float startTime = timeCurve [0].time;
                float endTime = timeCurve [timeCurve.length - 1].time;

                return timeCurve.Evaluate ((endTime - startTime) * (Time.time - startT) / deltaT + startTime);
            }

            return ((Time.time - startT) / deltaT);
        }
Example #42
0
 public void LiftOff()
 {
     actualMethod = new BasicMoveMethod ();
     type = MoveType.Fly;
 }
 private static extern int SetFilePointer(SafeFileHandle hFile, int lDistanceToMove, out int lpDistanceToMoveHigh, MoveMethod dwMoveMethod);
        /**
         * <summary>Rotates the camera automatically to a fixed pitch and/or spin angle. Regular rotation will be disabled while this occurs.</summary>
         * <param name = "_controlPitch">If True, the pitch angle will be affected</param>
         * <param name = "_newPitchAngle">The new pitch angle, if _controlPitch = True</param>
         * <param name = "_controlSpin">If True, the spin angle will be affected</param>
         * <param name = "_newSpinAngle">The new spin angle, if _controlSpin = True</param>
         * <param name = "_transitionTime">The duration, in seconds, that the rotation will take</param>
         * <param name = "moveMethod">The movement method, if _transitionTime > 0 (Linear, Smooth, Curved, EaseIn, EaseOut, CustomCurve)</param>
         * <param name = "timeCurve">The AnimationCurve that controls the change in rotation over time, if moveMethod = MoveMethod.CustomCurve</param>
         */
        public void ForceRotation(bool _controlPitch, float _newPitchAngle, bool _controlSpin, float _newSpinAngle, float _transitionTime = 0f, MoveMethod moveMethod = MoveMethod.Linear, AnimationCurve timeCurve = null)
        {
            autoControlPitch = false;
            autoControlPitch = false;

            if (_controlPitch || _controlSpin)
            {
                if (_transitionTime > 0f)
                {
                    autoControlPitch = _controlPitch;
                    autoControlSpin = _controlSpin;

                    autoPitchAngle = _newPitchAngle;
                    autoSpinAngle = _newSpinAngle;

                    autoMoveMethod = moveMethod;
                    autoControlTime = _transitionTime;
                    autoControlStartTime = Time.time;
                    autoMoveCurve = timeCurve;
                }
                else
                {
                    if (_controlPitch)
                    {
                        pitch = _newPitchAngle;
                    }
                    if (_controlSpin)
                    {
                        spin = _newSpinAngle;
                    }
                }
            }
        }
Example #45
0
 internal static extern UInt32 SetFilePointer(
     SafeFileHandle hFile,
     Int32 cbDistanceToMove,
     IntPtr pDistanceToMoveHigh,
     MoveMethod fMoveMethod);
Example #46
0
        public void SetActive(int _ID, float _value, float _changeTime, MoveMethod _moveMethod, AnimationCurve _timeCurve)
        {
            if (_changeTime < 0f)
            {
                return;
            }

            activeKey = null;
            foreach (ShapeKey shapeKey in shapeKeys)
            {
                if (shapeKey.ID == _ID)
                {
                    activeKey = shapeKey;
                    shapeKey.targetValue = _value;
                }
                else
                {
                    shapeKey.targetValue = 0f;
                }
            }

            moveMethod = _moveMethod;
            timeCurve = _timeCurve;
            changeTime = _changeTime;
            startTime = Time.time;
        }
Example #47
0
        public override void ShowGUI(List<ActionParameter> parameters)
        {
            parameterID = Action.ChooseParameterGUI ("Moveable object:", parameters, parameterID, ParameterType.GameObject);
            if (parameterID >= 0)
            {
                constantID = 0;
                linkedProp = null;
            }
            else
            {
                linkedProp = (Moveable) EditorGUILayout.ObjectField ("Moveable object:", linkedProp, typeof (Moveable), true);

                constantID = FieldToID <Moveable> (linkedProp, constantID);
                linkedProp = IDToField <Moveable> (linkedProp, constantID, false);
            }

            EditorGUILayout.BeginHorizontal ();
            transformType = (TransformType) EditorGUILayout.EnumPopup (transformType);
            if (transformType != TransformType.CopyMarker)
            {
                toBy = (ToBy) EditorGUILayout.EnumPopup (toBy);
            }
            EditorGUILayout.EndHorizontal ();

            if (transformType == TransformType.CopyMarker)
            {
                markerParameterID = Action.ChooseParameterGUI ("Marker:", parameters, markerParameterID, ParameterType.GameObject);
                if (markerParameterID >= 0)
                {
                    markerID = 0;
                    marker = null;
                }
                else
                {
                    marker = (Marker) EditorGUILayout.ObjectField ("Marker:", marker, typeof (Marker), true);

                    markerID = FieldToID <Marker> (marker, markerID);
                    marker = IDToField <Marker> (marker, markerID, false);
                }

            }
            else
            {
                newVector = EditorGUILayout.Vector3Field ("Vector:", newVector);
            }
            transitionTime = EditorGUILayout.Slider ("Transition time:", transitionTime, 0, 10f);

            if (transitionTime > 0f)
            {
                if (transformType == TransformType.Rotate)
                {
                    doEulerRotation = EditorGUILayout.Toggle ("Euler rotation?", doEulerRotation);
                }
                moveMethod = (MoveMethod) EditorGUILayout.EnumPopup ("Move method", moveMethod);
                if (moveMethod == MoveMethod.CustomCurve)
                {
                    timeCurve = EditorGUILayout.CurveField ("Time curve:", timeCurve);
                }
                willWait = EditorGUILayout.Toggle ("Wait until finish?", willWait);
            }

            AfterRunningOption ();
        }
        public static int SeekFile(IntPtr hFile, long lDistanceToMove, MoveMethod dwMoveMethod)
        {
            var li = new LARGE_INTEGER();

            li.QuadPart = lDistanceToMove;
            var ret = m_fileSystemIo.SeekFile(hFile, li.LowPart, ref li.HighPart, (int)dwMoveMethod);

            if (ret == INVALID_SET_FILE_POINTER)
                throw new Exception("Invalid seek");

            return ret;
        }
        public override void ShowGUI(List<ActionParameter> parameters)
        {
            isPlayer = EditorGUILayout.Toggle ("Is player?", isPlayer);
            if (!isPlayer)
            {
                parameterID = ChooseParameterGUI ("Object:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID = 0;
                    shapeObject = null;
                }
                else
                {
                    shapeObject = (Shapeable) EditorGUILayout.ObjectField ("Object:", shapeObject, typeof (Shapeable), true);

                    constantID = FieldToID <Shapeable> (shapeObject, constantID);
                    shapeObject = IDToField <Shapeable> (shapeObject, constantID, false);
                }
            }
            else
            {
                Player _player = null;

                if (Application.isPlaying)
                {
                    _player = KickStarter.player;
                }
                else
                {
                    _player = AdvGame.GetReferences ().settingsManager.GetDefaultPlayer ();
                }

                if (_player != null && _player.GetShapeable ())
                {
                    shapeObject = _player.GetShapeable ();
                }
                else
                {
                    shapeObject = null;
                    EditorGUILayout.HelpBox ("Cannot find player with Shapeable script attached", MessageType.Warning);
                }
            }

            if (shapeObject != null && shapeObject.shapeGroups != null)
            {
                shapeGroupID = ActionBlendShape.ShapeableGroupGUI ("Shape group:", shapeObject.shapeGroups, shapeGroupID);
                disableAllKeys = EditorGUILayout.Toggle ("Disable all keys?", disableAllKeys);
                if (!disableAllKeys)
                {
                    ShapeGroup _shapeGroup = shapeObject.GetGroup (shapeGroupID);
                    if (_shapeGroup != null)
                    {
                        if (_shapeGroup.shapeKeys != null && _shapeGroup.shapeKeys.Count > 0)
                        {
                            shapeKeyID = ShapeableKeyGUI (_shapeGroup.shapeKeys, shapeKeyID);
                        }
                        else
                        {
                            EditorGUILayout.HelpBox ("No shape keys found.", MessageType.Info);
                        }
                    }
                    shapeValue = EditorGUILayout.Slider ("New value:", shapeValue, 0f, 100f);
                }
            }
            else
            {
                EditorGUILayout.HelpBox ("An object must be assigned before more options can show.", MessageType.Info);
            }

            fadeTime = EditorGUILayout.FloatField ("Transition time:", fadeTime);
            if (fadeTime > 0f)
            {
                moveMethod = (MoveMethod) EditorGUILayout.EnumPopup ("Move method:", moveMethod);
                if (moveMethod == MoveMethod.CustomCurve)
                {
                    timeCurve = EditorGUILayout.CurveField ("Time curve:", timeCurve);
                }
                willWait = EditorGUILayout.Toggle ("Wait until finish?", willWait);
            }

            AfterRunningOption ();
        }
Example #50
0
        public void Move(Marker _marker, MoveMethod _moveMethod, float _transitionTime, AnimationCurve _timeCurve)
        {
            if (GetComponent <Rigidbody>() && !GetComponent <Rigidbody>().isKinematic)
            {
                GetComponent <Rigidbody>().velocity = GetComponent <Rigidbody>().angularVelocity = Vector3.zero;
            }

            StopCoroutine ("_UpdateMovement");
            transformType = TransformType.CopyMarker;

            if (_transitionTime == 0f)
            {
                isMoving = false;

                transform.localPosition = _marker.transform.localPosition;
                transform.localEulerAngles = _marker.transform.localEulerAngles;
                transform.localScale = _marker.transform.localScale;
            }
            else
            {
                isMoving = true;

                doEulerRotation = false;
                moveMethod = _moveMethod;

                startPosition = transform.localPosition;
                startRotation = transform.localRotation;
                startScale = transform.localScale;

                endPosition = _marker.transform.localPosition;
                endRotation = _marker.transform.localRotation;
                endScale = _marker.transform.localScale;

                moveChangeTime = _transitionTime;
                moveStartTime = Time.time;

                if (moveMethod == MoveMethod.CustomCurve)
                {
                    timeCurve = _timeCurve;
                }
                else
                {
                    timeCurve = null;
                }

                StartCoroutine ("_UpdateMovement");
            }
        }
Example #51
0
        private void SmoothChange(float _changeTime, MoveMethod method, AnimationCurve _timeCurve = null)
        {
            LookAtCentre ();
            moveMethod = method;
            isSmoothChanging = true;
            StopCrossfade ();

            startTime = Time.time;
            changeTime = _changeTime;

            startPosition = transform.position;
            startRotation = transform.rotation;
            startFOV = _camera.fieldOfView;
            startOrtho = _camera.orthographicSize;
            startFocalDistance = focalDistance;

            startPerspectiveOffset = perspectiveOffset;

            if (method == MoveMethod.CustomCurve)
            {
                timeCurve = _timeCurve;
            }
            else
            {
                timeCurve = null;
            }
        }
Example #52
0
        public void Move(Vector3 _newVector, MoveMethod _moveMethod, float _transitionTime, TransformType _transformType, bool _doEulerRotation, AnimationCurve _timeCurve)
        {
            StopCoroutine ("_UpdateMovement");

            if (GetComponent <Rigidbody>() && !GetComponent <Rigidbody>().isKinematic)
            {
                GetComponent <Rigidbody>().velocity = GetComponent <Rigidbody>().angularVelocity = Vector3.zero;
            }

            if (_transitionTime == 0f)
            {
                isMoving = false;

                if (_transformType == TransformType.Translate)
                {
                    transform.localPosition = _newVector;
                }
                else if (_transformType == TransformType.Rotate)
                {
                    transform.localEulerAngles = _newVector;
                }
                else if (_transformType == TransformType.Scale)
                {
                    transform.localScale = _newVector;
                }
            }
            else
            {
                isMoving = true;

                doEulerRotation = _doEulerRotation;
                moveMethod = _moveMethod;
                transformType = _transformType;

                startPosition = endPosition = transform.localPosition;
                startEulerRotation = endEulerRotation = transform.localEulerAngles;
                startRotation = endRotation = transform.localRotation;
                startScale = endScale = transform.localScale;

                if (_transformType == TransformType.Translate)
                {
                    endPosition = _newVector;
                }
                else if (_transformType == TransformType.Rotate)
                {
                    endRotation = Quaternion.Euler (_newVector);
                    endEulerRotation = _newVector;
                }
                else if (_transformType == TransformType.Scale)
                {
                    endScale = _newVector;
                }

                moveChangeTime = _transitionTime;
                moveStartTime = Time.time;

                if (moveMethod == MoveMethod.CustomCurve)
                {
                    timeCurve = _timeCurve;
                }
                else
                {
                    timeCurve = null;
                }

                StartCoroutine ("_UpdateMovement");
            }
        }
Example #53
0
 private static void MoveFilePointer(int cbToMove,
     MoveMethod fMoveMethod)
 {
     if (_hFile != null)
         if (SetFilePointer(_hFile, cbToMove, IntPtr.Zero,
          fMoveMethod) == INVALID_SET_FILE_POINTER)
             ThrowLastWin32Err();
 }
Example #54
0
        public override void ShowGUI(List<ActionParameter> parameters)
        {
            bool showWaitOption = false;
            returnToLast = EditorGUILayout.Toggle ("Return to last gameplay?", returnToLast);

            if (!returnToLast)
            {
                parameterID = Action.ChooseParameterGUI ("New camera:", parameters, parameterID, ParameterType.GameObject);
                if (parameterID >= 0)
                {
                    constantID = 0;
                    linkedCamera = null;
                }
                else
                {
                    linkedCamera = (_Camera) EditorGUILayout.ObjectField ("New camera:", linkedCamera, typeof (_Camera), true);

                    constantID = FieldToID <_Camera> (linkedCamera, constantID);
                    linkedCamera = IDToField <_Camera> (linkedCamera, constantID, true);
                }

                if (linkedCamera && linkedCamera is GameCameraAnimated)
                {
                    GameCameraAnimated animatedCamera = (GameCameraAnimated) linkedCamera;
                    if (animatedCamera.animatedCameraType == AnimatedCameraType.PlayWhenActive && transitionTime <= 0f)
                    {
                        showWaitOption = true;
                    }
                }
            }

            if (linkedCamera is GameCamera25D && !returnToLast)
            {
                transitionTime = 0f;
            }
            else
            {
                transitionTimeParameterID = Action.ChooseParameterGUI ("Transition time (s):", parameters, transitionTimeParameterID, ParameterType.Float);
                if (transitionTimeParameterID < 0)
                {
                    transitionTime = EditorGUILayout.FloatField ("Transition time (s):", transitionTime);
                }

                if (transitionTime > 0f)
                {
                    moveMethod = (MoveMethod) EditorGUILayout.EnumPopup ("Move method:", moveMethod);
                    showWaitOption = true;

                    if (moveMethod == MoveMethod.CustomCurve)
                    {
                        timeCurve = EditorGUILayout.CurveField ("Time curve:", timeCurve);
                    }
                }
            }

            if (showWaitOption)
            {
                willWait = EditorGUILayout.Toggle ("Wait until finish?", willWait);
            }

            AfterRunningOption ();
        }