// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.K)) { Debug.Log("Killed"); moveCom.Dispose(); moveCom = null; } if (Input.GetKeyDown(KeyCode.G)) { System.GC.Collect(); } if (Input.GetKeyDown(KeyCode.E)) { moveCom.Enabled = false; } if (Input.GetKeyDown(KeyCode.Q)) { moveCom.Enabled = true; } }