private void HandleCollidedMovableType(Collision2D col, MovableObject collided)
    {
        if (hitAudioSource != null)
        {
            hitAudioSource.Play();
        }
        switch (collided.GetMovableType())
        {
        case MovableType.Other:

            break;

        case MovableType.Player:
            Player.ChangePlayerHP(-damageToPlayer);
            break;

        case MovableType.Wall:
            if (randomMover != null)
            {
                randomMover.RandomizeMovement();
            }
            break;
        }
    }