Example #1
0
    private IEnumerator MoveAndProcessCard(MovableObject obj)
    {
        obj.ForceDropZone(this);
        AddObjectToDropZone(obj);

        Bounds  objBounds    = obj.ColliderBounds;
        Bounds  colBounds    = _collider.bounds;
        Vector2 centerOffset = objBounds.center - obj.transform.position;

        float minX = colBounds.min.x + (objBounds.size.x / 2f) - centerOffset.x;
        float maxX = colBounds.max.x - (objBounds.size.x / 2f) - centerOffset.x;

        //_collider.enabled = false;

        Vector2 newPos = obj.transform.position;

        //newPos.x = Mathf.Clamp(newPos.x, minX, maxX);
        newPos.x = colBounds.center.x;
        obj.transform.position = newPos;

        //Vector2 velocity = new Vector2();
        Vector2 finalPos = obj.transform.position;

        finalPos.y = cardLocation.position.y;

        while (Vector2.Distance(obj.transform.position, finalPos) > 0.001f)
        {
            if (obj.IsSelected)
            {
                Debug.Log("SELECTED");
                break;
            }


            obj.transform.position = Vector2.MoveTowards(obj.transform.position, finalPos, Time.deltaTime * animSpeed);
            yield return(new WaitForEndOfFrame());
        }
        obj.transform.position = finalPos;

        _cardReaderAnimator.SetBool("CardIn", true);

        yield return(new WaitForSeconds(1.5f));

        _cardReaderAnimator.SetBool("Processed", true);
        _processed = true;
        obj.DisableInteractions();



        if (cardProcessed != null)
        {
            cardProcessed();
        }

        _currentCardRoutine = null;
    }