private void OnCollisionEnter(Collision tanque) { GameObject colision = tanque.gameObject; Rigidbody colisionCuerpo = colision.GetComponent <Rigidbody>(); if (tanque.gameObject.CompareTag("Jugador")) { Motor other = (Motor)tanque.gameObject.GetComponent(typeof(Motor)); other.Destruir(); } if (tanque.gameObject.CompareTag("Construccion")) { Construccion other = (Construccion)cons.gameObject.GetComponent(typeof(Construccion)); } }