void FixedUpdate()
 {
     Throttle     = Mathf.Clamp(Throttle, 0, 1);
     _pidThrottle = pid.Update((angle * Mathf.PI) / 180, gameObject.transform.rotation.z * 2, Time.fixedDeltaTime);
     rightMotor.CreateForce(Throttle + _pidThrottle);
     leftMotor.CreateForce(Throttle - _pidThrottle);
 }
Example #2
0
    void FixedUpdate()
    {
        verticalSpeed    = gameObject.GetComponent <Rigidbody2D>().velocity.y;
        _currentAltitude = gameObject.transform.position.y;
        _pidThrottle     = pid.Update(altitude, _currentAltitude, Time.fixedDeltaTime);

        if (altitude - _currentAltitude < -5) //Engage Descend Speed Limiter if altitude difference is greater than 5
        {
            _pidThrottle = DescendSpeedLimiter(_pidThrottle, verticalSpeed, descendMaxSpeed);
        }

        //Anti Integral Windup Start
        if (verticalSpeed < -2f) //Descending
        {
            pid.LimitIntegral(0);
        }
        pid.LimitIntegral(integralLimit); // Ascending
        //Anti Integral Windup End

        if (verticalSpeed > ascendMaxSpeed) //Ascend Speed Limiter
        {
            _pidThrottle = 0;
        }

        rightMotor.CreateForce(_pidThrottle);
        leftMotor.CreateForce(_pidThrottle);
    }