Example #1
0
        public void EnemyUpdateTest()
        {
            Node n = new Bridge(new Random(), 9, 200, 9);

            n.Player = testSubject.GetPlayer;
            MonsterCreator creator = new MonsterCreator(random, 1);
            Pack           p       = creator.GeneratePack(1);

            n.AddPack(p);
            testSubject.InitRoom(n);
            testSubject.GetPlayer.Location = new Point(2, 2);
            p[0].Location = new Point(2, 4);
            testSubject.Update('e');
            Assert.AreEqual(p[0].Location, new Point(2, 3));
            testSubject.Update('e');
            Assert.AreEqual(testSubject.GetPlayer.MaxHP - p[0].damage, testSubject.GetPlayer.CurrentHP);
            int max = p[0].MaxHP;

            testSubject.Update('s');
            if (max <= Player.strength)
            {
                Assert.AreEqual(0, p.Size);
            }
            else
            {
                Assert.AreEqual(p[0].MaxHP - Player.strength, p[0].CurrentHP);
            }
        }
Example #2
0
        public void Init()
        {
            random = new Random();
            MonsterCreator M = new MonsterCreator(random, 1);

            e = M.GeneratePack(2)[0];
        }
Example #3
0
        public void DefendOrderTest()
        {
            List <Node> nodes = new List <Node>();
            Node        a     = new Node(random, 0, 15);
            Bridge      b     = new Bridge(random, 1, 15, 1);
            Node        c     = new Node(random, 2, 15);
            Bridge      d     = new Bridge(random, 2, 15, 2);
            Node        e     = new Node(random, 2, 15);

            a.AddGate(Exit.Right, b);
            b.AddGate(Exit.Left, a);
            b.AddGate(Exit.Right, c);
            c.AddGate(Exit.Left, b);
            c.AddGate(Exit.Right, d);
            d.AddGate(Exit.Left, c);
            d.AddGate(Exit.Right, e);
            e.AddGate(Exit.Left, d);

            nodes.Add(a);
            nodes.Add(b);
            nodes.Add(c);
            nodes.Add(d);
            nodes.Add(e);
            MonsterCreator mc = new MonsterCreator(random, 1);
            Pack           p  = mc.GeneratePack(1);

            c.AddPack(p);
            Dungeon dungeon = new Dungeon(random, nodes, 1, 15);

            Assert.IsTrue(dungeon.DefendOrder());
            dungeon.MacroUpdate();
            Assert.IsNotNull(b.CurrentPack);
            b.locked = false;
            p.GiveOrder(new Order(d));
            p = mc.GeneratePack(1);
            c.AddPack(p);
            p = mc.GeneratePack(1);
            a.AddPack(p);
            Assert.IsTrue(dungeon.DefendOrder());

            for (int i = 0; i < 10; i++)
            {
                dungeon.MacroUpdate();
            }

            Assert.IsTrue(d.PackList.Count == 2);
        }
Example #4
0
        public void GeneratePackTest()
        {
            //Arrange
            MonsterCreator M = new MonsterCreator(r, 10);
            //Act
            Pack P = M.GeneratePack(50);

            //Assert
            Assert.IsNotNull(P);
            Assert.IsTrue(P.Enemies.Count >= 1);
            Assert.IsTrue(P.Enemies.Count <= 10);
            Assert.IsTrue(P.Enemies.Count <= P.Enemies.Capacity);
        }
Example #5
0
        public void TestMovementObstructedByEnemy()
        {
            //arrange
            MonsterCreator M        = new MonsterCreator(random, 10);
            Pack           testPack = M.GeneratePack(1);
            Node           n        = new Node(random, 1, 15);

            n.AddPack(testPack);
            testPack[0].Location = new Point(5, 5);
            p.Location           = new Point(5, 4);
            //act and assert
            p.Move(Direction.Down, testPack);
            Assert.IsTrue(p.Location.X == 5 && p.Location.Y == 4);
        }
Example #6
0
        public void UpdateTest()
        {
            Node node = new Node(new NotSoRandom(0.0), 0, 20);
            Pack a    = new Pack(0);

            node.AddPack(a);
            node.MacroUpdate();
            Assert.IsTrue(node.PackList.Count == 0);

            MonsterCreator mc = new MonsterCreator(random, 6);
            Pack           b  = mc.GeneratePack(1);

            node.AddPack(b);
            node.MacroUpdate();
            Assert.IsTrue(node.PackList.Count == 1);
        }
Example #7
0
        public void EnemyAdditionTest()
        {
            MonsterCreator creator = new MonsterCreator(new NotSoRandom(25), 25);
            Pack           p       = creator.GeneratePack(9001);
            Node           node    = new Node(random, 1024, 128);

            node.AddPack(p);
            for (int n = 0; n < 100; n++)
            {
                testSubject.InitRoom(node);
                for (int i = 0; i < p.Size; i++)
                {
                    for (int j = 0; j < i; j++)
                    {
                        Assert.AreNotEqual(p[i].Location, p[j].Location, "Two enemies at the same place. The horror!");
                    }
                }
            }
        }
Example #8
0
        public void NoBridgeDefendOrderTest()
        {
            List <Node> nodes = new List <Node>();

            Node a = new Node(random, 1, 10);
            Node b = new Node(random, 2, 10);

            nodes.Add(a);
            nodes.Add(b);

            MonsterCreator mc = new MonsterCreator(random, 1);
            Pack           p  = mc.GeneratePack(1);

            a.AddPack(p);

            Dungeon d = new Dungeon(random, nodes, 1, 10);

            Assert.IsFalse(d.DefendOrder());
        }
Example #9
0
        public void PlayerDamageTest()
        {
            //arrange
            MonsterCreator M = new MonsterCreator(random, 10);
            Player         p = new Player();

            p.Location = new System.Drawing.Point(5, 5);
            Node  node = new Node(random, 0, 100);
            Pack  pack = M.GeneratePack(1);
            Enemy x    = pack[0];

            node.AddPack(pack);
            node.Player = p;
            x.Location  = new System.Drawing.Point(4, 5);
            //act
            Assert.IsTrue(node.Move(x, p.Location));
            e.KillTheHeretic(p);
            //assert
            Assert.IsTrue(p.CurrentHP < p.MaxHP);
        }
Example #10
0
        public void ImpossibleOrderTest()
        {
            List <Node> nodes = new List <Node>();
            Node        a     = new Node(random, 0, 15);
            Node        b     = new Node(random, 1, 15);
            Node        c     = new Node(random, 2, 15);
            Node        d     = new Node(random, 3, 15);
            Node        e     = new Node(random, 4, 15);

            a.AddGate(Exit.Right, b);
            b.AddGate(Exit.Left, a);
            b.AddGate(Exit.Right, c);
            c.AddGate(Exit.Left, b);
            c.AddGate(Exit.Right, d);
            d.AddGate(Exit.Left, c);
            d.AddGate(Exit.Right, e);
            e.AddGate(Exit.Left, d);

            nodes.Add(a);
            nodes.Add(b);
            nodes.Add(c);
            nodes.Add(d);
            nodes.Add(e);

            Dungeon dungeon = new Dungeon(random, nodes, 1, 15);

            MonsterCreator mc = new MonsterCreator(random, 10);
            Pack           p  = mc.GeneratePack(1);

            e.AddPack(p);
            p.GiveOrder(new Order(a));
            dungeon.MacroUpdate();
            Assert.IsTrue(d.PackList.Count == 1);
            Assert.IsTrue(e.PackList.Count == 0);
            Assert.IsNotNull(p.order);

            dungeon.Destroy(b);
            dungeon.MacroUpdate();
            Assert.IsNull(p.order);
        }
Example #11
0
        public void FakeOrderTest()
        {
            List <Node> nodes = new List <Node>();

            Node a = new Node(random, 1, 10);

            nodes.Add(a);

            MonsterCreator mc = new MonsterCreator(random, 1);
            Pack           p  = mc.GeneratePack(1);

            a.AddPack(p);

            Dungeon d = new Dungeon(random, nodes, 1, 10);

            d.GiveOrder(null, 1);

            Assert.IsNull(p.order);

            p.GiveOrder(null);

            Assert.IsNull(p.order);
        }
Example #12
0
        public void PotionDropTest()
        {
            Node           n  = new Node(random, 0, 100);
            MonsterCreator mc = new MonsterCreator(new NotSoRandom(100), 100);
            Pack           p  = mc.GeneratePack(9001);

            n.AddPack(p);
            List <Node> nodes = new List <Node>();

            nodes.Add(n);

            Dungeon dungeon = new Dungeon(random, nodes, 1, 101);
            Player  player  = new Player();

            ItemGenerator.Init(random, dungeon, player);

            for (int i = 0; i < 100; i++)
            {
                Loot l = ItemGenerator.GetItem(0);
                if (l != null)
                {
                    Assert.AreEqual(l.ID, 0);
                }
            }

            n.RemovePack(p);
            p = new Pack(1);
            p.Add(new Enemy("A", 'a', player.CurrentHP + player.GetPotCount * Potion.healPower - 1));
            n.AddPack(p);

            for (int i = 0; i < 100; i++)
            {
                Loot l = ItemGenerator.GetItem(0);
                Assert.IsNull(l);
            }
        }