Example #1
0
        public void MonsterGenTest()
        {
            //Arrange
            MonsterCreator M = new MonsterCreator(r, 10);

            for (int i = 0; i < 100; i++)
            {
                //Act
                Enemy e = M.CreateMonster(r.Next(int.MinValue, int.MaxValue));
                //Assert
                Assert.IsNotNull(e);
                Assert.IsTrue(e.MaxHP >= 1);
                Assert.IsTrue(e.MaxHP >= e.CurrentHP);
            }
        }
Example #2
0
        public void EnemyMovementTest()//test if monsters do not enter the spaces of other monsters in their pack
        {
            Node n = new Node(random, 0, 100);
            //arrange
            MonsterCreator M    = new MonsterCreator(random, 20);
            Pack           pack = new Pack(10);

            while (pack.Enemies.Count < pack.Enemies.Capacity)
            {
                Enemy x = M.CreateMonster(1);
                pack.Add(x);
            }

            Player p = new Player();
            Enemy  y = pack[0];

            p.Location       = new System.Drawing.Point(5, 5);
            pack[1].Location = new System.Drawing.Point(5, 4);
            pack[2].Location = new System.Drawing.Point(4, 5);
            pack[3].Location = new System.Drawing.Point(6, 5);
            pack[4].Location = new System.Drawing.Point(5, 6);
            pack[5].Location = new System.Drawing.Point(4, 4);
            pack[6].Location = new System.Drawing.Point(3, 3);

            n.AddPack(pack);
            n.Player = p;

            y.Location = new System.Drawing.Point(2, 2);
            //act
            for (int i = 0; i < 100; i++)
            {
                n.Move(y, p.Location);
                //assert
                foreach (Enemy en in pack)
                {
                    if (en != y)
                    {
                        Assert.AreNotEqual(y.Location, en.Location);
                    }
                }
            }
        }
Example #3
0
        public void EnemySetterTest()
        {
            //Arrange
            MonsterCreator M = new MonsterCreator(random, 20);
            Enemy          e = M.CreateMonster(1);

            //act
            e.CurrentHP = 1;
            for (int i = 0; i < 100; i++)
            {
                e.CurrentHP++;
            }

            Assert.IsTrue(e.MaxHP >= e.CurrentHP);

            e.MaxHP = 100;
            char c = e.Glyph;

            e.Alive = false;
        }