public WwiseStateGroupReference(AssetsFile assetsFile, MonoScriptObject scriptObject) : base(assetsFile, scriptObject) { }
public EnemyAction(AssetsFile assetsFile, MonoScriptObject o) : base(assetsFile, o) { }
public KoreographyTrackBase(AssetsFile assetsFile, MonoScriptObject scriptObject) : base(assetsFile, scriptObject) { }
public WwiseObjectReference(AssetsFile assetsFile, MonoScriptObject scriptObject) : base(assetsFile, scriptObject) { }
public BodyPart(AssetsFile assetsFile, MonoScriptObject scriptObject) : base(assetsFile, scriptObject) { }
public BaseType(AssetsFile assetsFile, MonoScriptObject scriptObject) : base(assetsFile, scriptObject) { }
public LevelDecoratorBase(AssetsFile assetsFile, MonoScriptObject monoScriptObject) : base(assetsFile, monoScriptObject) { }