public WwiseStateGroupReference(AssetsFile assetsFile, MonoScriptObject scriptObject) : base(assetsFile, scriptObject)
 {
 }
Example #2
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 public EnemyAction(AssetsFile assetsFile, MonoScriptObject o) : base(assetsFile, o)
 {
 }
Example #3
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 public KoreographyTrackBase(AssetsFile assetsFile, MonoScriptObject scriptObject) : base(assetsFile, scriptObject)
 {
 }
Example #4
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 public WwiseObjectReference(AssetsFile assetsFile, MonoScriptObject scriptObject) : base(assetsFile, scriptObject)
 {
 }
Example #5
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 public BodyPart(AssetsFile assetsFile, MonoScriptObject scriptObject) : base(assetsFile, scriptObject)
 {
 }
Example #6
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 public BaseType(AssetsFile assetsFile, MonoScriptObject scriptObject) : base(assetsFile, scriptObject)
 {
 }
Example #7
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 public LevelDecoratorBase(AssetsFile assetsFile, MonoScriptObject monoScriptObject) : base(assetsFile, monoScriptObject)
 {
 }