Example #1
0
 public void OnClick()
 {
     if (FloorPlacementController.thingToPlace != null)
     {
         Destroy(FloorPlacementController.thingToPlace.gameObject);
     }
     if (MoneyManager.CanAfford(prefab.GetComponent <AbstractPlacedItem>()))
     {
         FloorPlacementController.thingToPlace = Instantiate(prefab).GetComponent <AbstractPlacedItem>();
         Assert.IsTrue(FloorPlacementController.thingToPlace != null);
     }
 }
Example #2
0
    private void Update()
    {
        if (draggingUICopy.gameObject.activeSelf || draggingModelCopy.gameObject.activeSelf)
        {
            draggingUICopy.position = Input.mousePosition;

            Vector3    worldPos = Camera.main.ScreenToWorldPoint(draggingUICopy.position) - Camera.main.transform.forward * 100f;
            RaycastHit hit;
            if (Physics.Raycast(worldPos, Camera.main.transform.forward, out hit, Mathf.Infinity, 1 << groundLayerNumber))
            {
                draggingUICopy.gameObject.SetActive(false);

                Vector3 finalPos = worldPos + Camera.main.transform.forward * hit.distance;
                draggingModelCopy.position  = finalPos;
                draggingModelRange.position = finalPos;
                draggingModelCopy.gameObject.SetActive(true);

                if (moneyManager.CanAfford(price) && Physics.OverlapSphere(finalPos, towerSize, 1 << obstacleLayerNumber).Length == 0)
                {
                    validPosition = true;
                    draggingModelRange.GetComponent <MeshRenderer>().material = plazableMaterial;
                    draggingModelCopy.GetComponent <MeshRenderer>().materials = towerPlazableMaterials;
                    if (setChildMaterials)
                    {
                        draggingModelCopy.GetChild(0).GetComponent <MeshRenderer>().materials = towerChildPlazableMaterials;
                    }
                }
                else
                {
                    validPosition = false;
                    draggingModelRange.GetComponent <MeshRenderer>().material = dragUnplazableMaterial;
                    draggingModelCopy.GetComponent <MeshRenderer>().materials = towerUnplazableMaterials;
                    if (setChildMaterials)
                    {
                        draggingModelCopy.GetChild(0).GetComponent <MeshRenderer>().materials = towerChildUnplazableMaterials;
                    }
                }
                draggingModelRange.gameObject.SetActive(true);
            }
            else
            {
                draggingModelCopy.gameObject.SetActive(false);
                draggingModelRange.gameObject.SetActive(false);
                draggingUICopy.gameObject.SetActive(true);
            }
        }
    }
    protected void Update()
    {
        if (thingToPlace != null)
        {
            if (Input.GetButtonDown("Rotate"))
            {
                var from = thingToPlace.transform.rotation.eulerAngles;
                thingToPlace.transform.rotation =
                    Quaternion.Euler(from.x, from.y + 90, from.z);
            }
            if (Input.GetMouseButtonDown(1))
            {
                Destroy(thingToPlace.gameObject);
                thingToPlace = null;
            }
        }
        if (Input.GetMouseButtonDown(0))
        {
            if (!EventSystem.current.IsPointerOverGameObject())
            {
                var hit = GetMouseHit();
                if (hit != null)
                {
                    var itemAtLocation = Grid.GetItem(hit.Value.point);
                    if (thingToPlace != null && itemAtLocation == null)
                    {
                        if (MoneyManager.Buy(thingToPlace))
                        {
                            if (MoneyManager.CanAfford(thingToPlace))
                            {
                                var thingToReallyPlace = Instantiate(FloorPlacementController.thingToPlace);
                                Grid.PlaceItem(thingToReallyPlace);
                                thingToReallyPlace.OnConnectionChange();
                                onPlaceSound.Play();
                            }
                            else
                            {
                                Destroy(thingToPlace);
                                thingToPlace = null;
                            }
                        }
                        else
                        {
                            Destroy(thingToPlace);
                            thingToPlace = null;
                        }
                    }
                    else if (thingToPlace == null && itemAtLocation != null)
                    {
                        itemAtLocation.OnClick();
                    }
                    if (itemAtLocation != null)
                    {
                        foreach (var item in Grid.items)
                        {
                            if (item != null)
                            {
                                item.OnConnectionChange();
                            }
                        }
                    }
                }
            }
        }

        if (thingToPlace != null)
        {
            thingToPlace.OnConnectionChange();
        }
    }