Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (!initmon)
        {
            if (Lists.IsActive() && MonInit.IsActive() && BattleMain3.IsActive())
            {
                //MonInv.AddMonster(MonInit.MakeFromPrefab(test));
                //MonInv.AddMonster(MonInit.MakeFromPrefab(test));

                initmon  = true;
                randopon = Lists.RandMon();
                randopon = MonInit.RandomFromPrefab(randopon);
                //randopon = MonInit.RandomFromPrefab(testopon);
                BattleMain3.SetMon(randopon);
                //you = MonInv.FirstActive();
                //you = MonInit.MakeFromPrefab(test);
                //you = new Monster.SubMonster(MonInv.FirstActive());

                //BattleMain3.SetYou(you);
                BattleMain3.TurnSet(true);
            }
        }
        else if (initmon)
        {
            gameObject.SetActive(false);
            //animation, activate BattleMain3, close this
        }
    }
Example #2
0
    void OnEnable()
    {
        Events.SetActive(false);

        temp = Lists.RandMon();
        temp = MonInit.RandomFromPrefab(temp);

        disp.sprite = Resources.Load("MonsterSprites/" + temp.imagepath, typeof(Sprite)) as Sprite;
        text.text   = "Aw! You've found a lonely " + temp.Name + "\nwho wants to join your team\n\nDo you want to keep it?";

        //SaveLoad.Save(SaveCallBack);
    }