// Use this for initialization void Start() { playerHealth = FindObjectOfType <ManagerHealth_AW> (); healingSound.SetActive(false); shieldActivateSound.SetActive(false); shieldDeactivatedSound.SetActive(false); damageSparkSound.SetActive(false); shootingSound.SetActive(false); }
// Use this for initialization void Start() { playerHealth = FindObjectOfType <ManagerHealth_AW> (); shieldSound = FindObjectOfType <SoundManager_AW> (); //damage = GetComponent<ParticleSystem> (); shieldIsUp = false; damageSparks.SetActive(false); shield.SetActive(false); healVFX.SetActive(false); //shieldVFX = GetComponent<ParticleSystem> (); }
void Start() { playerHealth = FindObjectOfType <ManagerHealth_AW> (); healthFX = FindObjectOfType <VFXManager_AW> (); healthSound = FindObjectOfType <SoundManager_AW> (); }