public void SetModel(int modelId) { this.m_modelId = modelId; ModelDisplayManager.SetRawImage(this.m_texPreviewModel, modelId, new Vector2((float)(1000 * this.m_index), ModelDisplayManager.OFFSET_TO_PETUI.y), ref this.m_goModel, ref this.m_goCamera); }
private void SetModel(int modelId) { this.mModelId = modelId; ModelDisplayManager.SetRawImage(this.mRawGodWeapon, modelId, new Vector2(1000f, ModelDisplayManager.OFFSET_TO_PETUI.y), ref this.mGoModel, ref this.mGoCamera); }
private ActorModel GetAM() { return(ModelDisplayManager.SetRawImage(this.m_texPreviewModel, this.m_modelId, new Vector2((float)(1000 * this.m_index), ModelDisplayManager.OFFSET_TO_PETUI.y), ref this.m_goModel, ref this.m_goCamera)); }