public static void CameraSettingOfActorModel(Camera cameraRT, Vector3 camProjRotateRevise, float aimTargetOffsetY, float modelOffset)
    {
        Quaternion identity      = Quaternion.get_identity();
        Vector3    vector        = identity * camProjRotateRevise;
        Vector3    vector2       = vector + ModelDisplayManager.GetModelPosition(modelOffset);
        Vector3    modelPosition = ModelDisplayManager.GetModelPosition(modelOffset);

        modelPosition.y += aimTargetOffsetY;
        cameraRT.get_transform().set_position(new Vector3(ModelDisplayManager.GetModelPosition(modelOffset).x, vector2.y, vector2.z));
        cameraRT.get_transform().LookAt(modelPosition);
    }